Skip to content

Releases: XVNexus/brutalsky

v0.2 Dev

18 May 18:03
Compare
Choose a tag to compare
v0.2 Dev Pre-release
Pre-release

Brutalsky Dev v0.2

Hello everyone! I have added many new features and improvements since the last release. Some notable changes:

  • Added 4 new default maps
  • Added 12 new procedural parkour maps that increase in difficulty with each level
  • Added settings menu with some basic options to customize players, maps, and graphics
  • Added animations for map loading, smoother UI transitions, checkerboard background, and many other small graphics improvements
  • Map size limit is now much larger thanks to automatic follow camera and improved core code

This will likely be the last build of Brutalsky made with Unity. I am transferring the entire project to Godot due to the heavy resource usage of Unity and the limitations imposed on me by the company which make it hard to customize the engine.

How to Play

  • Linux: Download v0.2.Linux.zip, extract it, and open Brutalsky.x86_64
  • Windows: Download v0.2.Windows.zip, extract it, and open Brutalsky.exe
  • Mac: Download v0.2.Mac.zip, extract it, and open Brutalsky.app

Using Custom Maps

There is currently no map editor available, but it is possible to create custom maps by creating a new .lcs, .lcb, or .lcz data file. The map format is currently undocumented, but the code responsible for generating LCS files is available in the source under Assets / Scripts / Utils / Lcs / ....

Game Data Directory

Brutalsky uses a persistent game data directory for storing settings and custom maps. Settings are stored at DATA / Config / Options.lcs as a text file to make it easy to edit manually. Custom maps are stored in DATA / Maps / ... and can be any of the three LCS formats (text .lcs, binary .lcb, gzip binary .lcz).

DATA is located at:

  • Linux: ~ / .config / unity3d / Nexus VX / Brutalsky
  • Windows: %AppData% \ LocalLow \ Nexus VX \ Brutalsky
  • Mac: ~ / Library / Application Support / Nexus VX / Brutalsky

v0.1 Dev

08 Mar 05:09
Compare
Choose a tag to compare
v0.1 Dev Pre-release
Pre-release

Brutalsky Dev v0.1

Hello everyone! I'm excited to publish my first development build of Brutalsky after a couple weeks of initial development. This version has a lot of issues and bugs and missing features, but it is functional.

How to Play

  • Linux: Download v0.1.Linux.zip, extract it, and open Brutalsky.x86_64
  • Windows: Download v0.1.Windows.zip, extract it, and open Brutalsky.exe
  • Mac: Download v0.1.Mac.zip, extract it, and open Brutalsky.app

Using Custom Maps

There is currently no map editor available, but it is possible to create custom maps by creating a new .yaml data file. I cannot be bothered to write documentation on the map format at this moment, but the built-in maps are available in the source code for this repository under Assets/Resources/Content/Maps/ and can be fairly easily reverse engineered.

Custom maps are saved at:

  • Linux: ~ / .config / unity3d / Nexus VX / Brutalsky / Maps / ...
  • Windows: %AppData% \ LocalLow \ Nexus VX \ Brutalsky \ Maps \ ...
  • Mac: ~ / Library / Application Support / Nexus VX / Brutalsky / Maps / ...