A 2.5D single screen platformer made for the 1st and 2nd module for my masters course. We were a team of 3 programmers, 3 artists and 3 designers. We used mainly Cocos2d with C++.
A few of the key features I worked on are:
- A Menu System
- Audio Manager
- Cut scenes with ticker text
- A Time-based Level
- Saving and Loading Game using Data Persistence
- A Shooting Robotic Enemy
- Tutorials Pop up