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Customise the gamemode
VictorienXP edited this page Oct 10, 2020
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1 revision
Hello! If you read this, it's mean you have a dedicated server or just want to customise things in the gamemode!
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fnafgm_deathscreendelay
: The death screen delay. (Time of the jumpscare) -
fnafgm_deathscreenduration
: The death screen duration. -
fnafgm_autorespawn
: Auto respawn after the death screen. -
fnafgm_allowflashlight
: Enables/Disables the player's flashlight. (Bypassable) -
fnafgm_respawnenabled
: Enable/Disable the respawn. (Bypassable) -
fnafgm_deathscreenfade
: Enable/Disable the death screen fade. -
fnafgm_deathscreenoverlay
: Enable/Disable the death screen overlay. -
fnafgm_ragdollinstantremove
: Instant remove dead bodies. -
fnafgm_ragdolloverride
: Change the dead bodies. -
fnafgm_autocleanupmap
: Auto clean up when the server is empty. -
fnafgm_preventdoorkill
: Prevent doors from killing players. -
fnafgm_timethink_endlesstime
: The time will be endless. -
fnafgm_timethink_infinitenights
: The nights will be endless. -
fnafgm_forceseasonalevent
:2
for April Fool.3
for Halloween.4
for Christmas. -
fnafgm_killextsrplayers
: Stay in the security room otherwise you risk getting caught by the animatronics. -
fnafgm_playermodel
: Override the player model. You can set multiple playermodels separated with|
. Example:fnafgm_playermodel "barney|male10"
-
fnafgm_playerskin
: Override the skin to use, if the model has any. -
fnafgm_playerbodygroups
: Override the bodygroups to use, if the model has any. -
fnafgm_playercolor
: The value is a Vector - so between 0-1 - not between 0-255. -
fnafgm_respawndelay
: The time before respawn. (After the death screen) -
fnafgm_enablebypass
: Enable admins and customs groups bypass functionalities. -
fnafgm_timethink_autostart
: Auto start the night, so the players don't have to press the button. -
fnafgm_timethink_autostartdelay
: Auto start delay. -
fnafgm_disablemapsmonitors
: If the gamemode should disable the map's monitors. -
fnafgm_disablepower
: Disable the power. -
fnafgm_forcesavingloading
: Force save and load for dedicated servers. -
fnafgm_enablecreatorsbypass
: Allows the gamemode's creator to use all the bypass functionalities. -
fnafgm_enabledevmode
: Development mode. Enable logs. -
fnafgm_sgvsa
: Enable SGvsA. -
fnafgm_autorestartmap
: Auto restart the map when it's been active for too long. -
fnafgm_sandbox_enable
: Enable Sandbox. This will change the behavior of a lot of stuff in the gamemode. -
fnafgm_sandbox_load_spawn_menu
: Always load the Sandbox spawn menu. -
fnafgm_smart_power_management
: Smart power management will shut off lights on various occasions.
Enable bypass system with fnafgm_enablebypass 1
(Server admins have all bypass that listed below).
There is some bypass you can set by groups... How? Go here (create folders) garrysmod\data\fnafgm\groups\
and create a txt file named with the name of the group you want to set bypasses...
-
flashlight
: Can use the flashlight. -
run
: Can run. -
jump
: Can jump. -
spray
: Can spray. -
fastrespawn
: Can skip death screen and respawn delay. -
canrespawn
: Can respawn if respawn disabled. -
debug
: Can perform afnafgm_debug_info
and others debug functions. -
noclip
: Can noclip. -
nokillextsr
: Being outside the security room won't affect the player. -
friendlyfire
: Can damage their own team (This is mostly used if you give yourself weapons). -
act
: Can use act (/taunt command). -
tab
: Can use the Monitor when outside of the security room. -
spectator
: Can enter spectator mode when normally not allowed. -
playermodel
: Can use thecl_playermodel
cvar.
To set bypass in the txt file you need to select what you want separated with |
like this example:
flashlight|run|jump|spray|fastrespawn|canrespawn|debug|noclip|nokillextsr|friendlyfire|act|tab|spectator|playermodel