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Windows→Windows connection: unwanted window transparency #3633
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I've left it running for a while (win10 to win10), no sign of the window going transparent here. You could try:
If that doesn't show anything useful.. perhaps run both client and server with |
I was beginning to experiment with
Huh. Howzaboutthat. Both Win10 machines in question (client & server) are low-end devices. The server has a Radeon iGPU, the client has an Intel UHD iGPU. And apparently you've noticed funniness about Intel GPUs in the past, so as to give this warning. I added I don't know if this is a further bug you want to continue to chase, or if it's just considered documented in the sense of the warning above. I'll leave it to you to decide whether to chase down the problem further or simply close it. |
We have an entire section dedicated to that: https://github.com/Xpra-org/xpra/blob/master/docs/Usage/Client-OpenGL.md#intel-driver-issues |
I am re-opening this because I think I know the cause. It's an Intel OpenGL bug alright, but:
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@karlkleinpaste can you reproduce the problem with
In both cases, we don't upload any alpha channel, so the window should remain 100% opaque. The only code path that I am unable to test without having a native MS Windows system to test on is: xpra/xpra/client/gtk_base/gtk_client_base.py Lines 1346 to 1360 in edd484a
(the only check that could possibly trigger from this chunk is the window has-alpha flag which we can see with -d metadata - it should be False for shadow servers IIRC)
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Not heard back. |
Windows to Windows testing. r32011 at both ends.
xpra shadow ssh://winhost
from either a cmd window or cygwin bash.The client window opens and operates as expected. However, it keeps fading into transparency.
As long as the mouse stays in motion, the window stays opaque. But as soon as the mouse stops, the client window fades into transparency so as to see the client machine's desktop. It will just about disappear completely. Move the mouse again, and it goes immediately opaque, until the mouse stops moving. The obvious workaround is to keep jiggling the mouse, but that's obviously not a real solution.
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