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Do not work for windows. #2

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dzwdyc opened this issue Mar 10, 2020 · 8 comments
Closed

Do not work for windows. #2

dzwdyc opened this issue Mar 10, 2020 · 8 comments

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@dzwdyc
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dzwdyc commented Mar 10, 2020

Hi, Dose it support for windows platform?
thanks!

@Xrysnow
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Xrysnow commented Mar 10, 2020

Yes, actually it is designed to support all platforms. You can put some more information if you meet a bug.

@kacmazemin
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hey, is that library support for multiple window? I would like to use in my cocos2dx project.

@Xrysnow
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Xrysnow commented Jun 21, 2020

@kacmazemin If you mean the Multi-Viewport, the answer is yes. All features of imgui are available on desktop platforms.

@kacmazemin
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I have tried in mac. Just added

#ifdef CC_PLATFORM_MAC
    io.BackendFlags |= ImGuiConfigFlags_DockingEnable;
    io.BackendFlags |= ImGuiConfigFlags_ViewportsEnable;
#endif

to imgui_impl_cocos2dx.cpp , of course I updated files from https://github.com/ocornut/imgui docking branch. But nothing changed

@Xrysnow
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Xrysnow commented Jun 21, 2020

@kacmazemin Some implements are missing. I will try to fix it.

@kacmazemin
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Screen Shot 2020-06-21 at 17 44 39

@Xrysnow I tried via demo. when I click turn checkbox of viewports enable on, its gone directly

@Xrysnow
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Xrysnow commented Jun 22, 2020

@kacmazemin I have updated codes and implemented viewports. But I'm not sure if it works on mac because I only tested on windows.

@halx99
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halx99 commented Sep 5, 2020

@Xrysnow hello, I have test on mac, multi-viewports seems doesn't work, see
ocornut/imgui#551

@dzwdyc dzwdyc closed this as completed Sep 9, 2020
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4 participants