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New version Cocos2d-x implement #551
Comments
this is cool |
Thanks! Right now I cannot do anything with this code. |
Would you like to send a pr to https://github.com/c0i/imguix ? |
It would be more useful to make a PR for imgui if one of you would be willing to follow the structure or other imgui examples :) |
yeah, i will prepare if have some time.
Skype Account : nam.kazt 2016-03-22 15:08 GMT+07:00 omar notifications@github.com:
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Closing this as dropped/outdated. |
Hey, it seems like I was able to resurrect this, at least I've migrated it to OpenGL 3 using provided examples and it seems to be working fine, I've added a demo here: |
OK, I'll check your code and update https://github.com/c0i/imguix . |
News:
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NEWS: Sorry for disturbing you. |
Does the multi-view works on macOS with cocos2d-x-4.0 metal? |
backends/imgui_impl_metal.mm: |
Hi,
i just rewrote a new version with fix and improve from C0i version.
Features:
Programable pipline
Add ImageButton create with SpriteFrameCached
Add Toggle state for ImageButton
Fix Cocos2d-x Implement
Auto add ImGUI layer on top whenever create or change Scene
Link: https://github.com/namkazt/cocos2d-x-ImGui
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