Rules contain a set of conditions and a single event. When the engine is run, each rule condition is evaluated. If the results are truthy, the rule's event is triggered.
Returns a new rule instance
let options = {
conditions: {
all: [
{
fact: 'my-fact',
operator: 'equal',
value: 'some-value'
}
]
},
event: {
type: 'my-event',
params: {
customProperty: 'customValue'
}
},
name: any, // optional
priority: 1, // optional, default: 1
onSuccess: function (event, almanac) {}, // optional
onFailure: function (event, almanac) {}, // optional
}
let rule = new Rule(options)
options.conditions : [Object]
Rule conditions object
options.event : [Object]
Sets the .on('success')
and on('failure')
event argument emitted whenever the rule passes. Event objects must have a type
property, and an optional params
property.
options.priority : [Number, default 1]
Dictates when rule should be run, relative to other rules. Higher priority rules are run before lower priority rules. Rules with the same priority are run in parallel. Priority must be a positive, non-zero integer.
options.onSuccess : [Function(Object event, Almanac almanac)]
Registers callback with the rule's on('success')
listener. The rule's event
property and the current Almanac are passed as arguments. Any promise returned by the callback will be waited on to resolve before execution continues.
options.onFailure : [Function(Object event, Almanac almanac)]
Registers callback with the rule's on('failure')
listener. The rule's event
property and the current Almanac are passed as arguments. Any promise returned by the callback will be waited on to resolve before execution continues.
options.name : [Any]
A way of naming your rules, allowing them to be easily identifiable in Rule Results. This is usually of type String
, but could also be Object
, Array
, or Number
. Note that the name need not be unique, and that it has no impact on execution of the rule.
Helper for setting rule conditions. Alternative to passing the conditions
option to the rule constructor.
Retrieves rule condition set by constructor or setCondition()
Helper for setting rule event. Alternative to passing the event
option to the rule constructor.
Retrieves rule event set by constructor or setEvent()
Helper for setting rule priority. Alternative to passing the priority
option to the rule constructor.
Retrieves rule priority set by constructor or setPriority()
Serializes the rule into a JSON string. Often used when persisting rules.
let jsonString = rule.toJSON() // string: '{"conditions":{"all":[]},"priority":50 ...
let rule = new Rule(jsonString) // restored rule; same conditions, priority, event
// without stringifying
let jsonObject = rule.toJSON(false) // object: {conditions:{ all: [] }, priority: 50 ...
Rule conditions are a combination of facts, operators, and values that determine whether the rule is a success
or a failure
.
The simplest form of a condition consists of a fact
, an operator
, and a value
. When the engine runs, the operator is used to compare the fact against the value.
// my-fact <= 1
let rule = new Rule({
conditions: {
all: [
{
fact: 'my-fact',
operator: 'lessThanInclusive',
value: 1
}
]
}
})
See the hello-world example.
Each rule's conditions must have an all
or any
operator containing an array of conditions at its root, a not
operator containing a single condition, or a condition reference. The all
operator specifies that all conditions contained within must be truthy for the rule to be considered a success
. The any
operator only requires one condition to be truthy for the rule to succeed. The not
operator will negate whatever condition it contains.
// all:
let rule = new Rule({
conditions: {
all: [
{ /* condition 1 */ },
{ /* condition 2 */ },
{ /* condition n */ },
]
}
})
// any:
let rule = new Rule({
conditions: {
any: [
{ /* condition 1 */ },
{ /* condition 2 */ },
{ /* condition n */ },
{
not: {
all: [ /* more conditions */ ]
}
}
]
}
})
// not:
let rule = new Rule({
conditions: {
not: { /* condition */ }
}
})
Notice in the second example how all
, any
, and not
can be nested within one another to produce complex boolean expressions. See the nested-boolean-logic example.
Rules may reference conditions based on their name.
let rule = new Rule({
conditions: {
all: [
{ condition: 'conditionName' },
{ /* additional condition */ }
]
}
})
Before running the rule the condition should be added to the engine.
engine.setCondition('conditionName', { /* conditions */ });
Conditions must start with all
, any
, not
, or reference a condition.
Sometimes facts require additional input to perform calculations. For this, the params
property is passed as an argument to the fact handler. params
essentially functions as fact arguments, enabling fact handlers to be more generic and reusable.
// product-price retrieves any product's price based on the "productId" in "params"
engine.addFact('product-price', function (params, almanac) {
return productLoader(params.productId) // loads the "widget" product
.then(product => product.price)
})
// identifies whether the current widget price is above $100
let rule = new Rule({
conditions: {
all: [
{
fact: 'product-price',
params: {
productId: 'widget' // specifies which product to load
},
operator: 'greaterThan',
value: 100
}
]
}
})
See the dynamic-facts example
In the params
example above, the dynamic fact handler loads an object, then returns a specific object property. For more complex data structures, writing a separate fact handler for each object property quickly becomes verbose and unwieldy.
To address this, a path
property may be provided to traverse fact data using json-path syntax. The example above becomes simpler, and only one fact handler must be written:
// product-price retrieves any product's price based on the "productId" in "params"
engine.addFact('product-price', function (params, almanac) {
// NOTE: `then` is not required; .price is specified via "path" below
return productLoader(params.productId)
})
// identifies whether the current widget price is above $100
let rule = new Rule({
conditions: {
all: [
{
fact: 'product-price',
path: '$.price',
params: {
productId: 'widget'
},
operator: 'greaterThan',
value: 100
}
]
}
})
json-path support is provided by jsonpath-plus
For an example, see fact-dependency
To use a custom path resolver instead of the json-path
default, a pathResolver
callback option may be passed to the engine. The callback will be invoked during execution when a path
property is encountered.
const { get } = require('lodash') // to use the lodash path resolver, for example
function pathResolver (object, path) {
// when the rule below is evaluated:
// "object" will be the 'fact1' value
// "path" will be '.price[0]'
return get(object, path)
}
const engine = new Engine(rules, { pathResolver })
engine.addRule(new Rule({
conditions: {
all: [
{
fact: 'fact1',
path: '.price[0]', // uses lodash path syntax
operator: 'equal',
value: 1
}
]
})
)
This feature may be useful in cases where the higher performance offered by simpler object traversal DSLs are preferable to the advanced expressions provided by json-path
. It can also be useful for leveraging more complex DSLs (jsonata, for example) that offer more advanced capabilities than json-path
.
Sometimes it is necessary to compare facts against other facts. This can be accomplished by nesting the second fact within the value
property. This second fact has access to the same params
and path
helpers as the primary fact.
// identifies whether the current widget price is above a maximum
let rule = new Rule({
conditions: {
all: [
// widget-price > budget
{
fact: 'product-price',
params: {
productId: 'widget',
path: '$.price'
},
operator: 'greaterThan',
// "value" contains a fact
value: {
fact: 'budget' // "params" and "path" helpers are available as well
}
}
]
}
})
See the fact-comparison example
Listen for success
and failure
events emitted when rule is evaluated.
The callback will receive the event object, the current Almanac, and the Rule Result.
// whenever rule is evaluated and the conditions pass, 'success' will trigger
rule.on('success', function(event, almanac, ruleResult) {
console.log(event) // { type: 'my-event', params: { id: 1 }
})
Companion to success
, except fires when the rule fails. The callback will receive the event object, the current Almanac, and the Rule Result.
engine.on('failure', function(event, almanac, ruleResult) {
console.log(event) // { type: 'my-event', params: { id: 1 }
})
With the engine option replaceFactsInEventParams
the parameters of the event may include references to facts in the same form as Comparing Facts. These references will be replaced with the value of the fact before the event is emitted.
const engine = new Engine([], { replaceFactsInEventParams: true });
engine.addRule({
conditions: { /* ... */ },
event: {
type: "gameover",
params: {
initials: {
fact: "currentHighScore",
path: "$.initials",
params: { foo: 'bar' }
}
}
}
})
See 11-using-facts-in-events.js for a complete example.
Each rule condition must begin with a boolean operator(all
, any
, or not
) at its root.
The operator
compares the value returned by the fact
to what is stored in the value
property. If the result is truthy, the condition passes.
equal
- fact must equal value
notEqual
- fact must not equal value
these operators use strict equality (===) and inequality (!==)
lessThan
- fact must be less than value
lessThanInclusive
- fact must be less than or equal to value
greaterThan
- fact must be greater than value
greaterThanInclusive
- fact must be greater than or equal to value
in
- fact must be included in value (an array)
notIn
- fact must not be included in value (an array)
contains
- fact (an array) must include value
doesNotContain
- fact (an array) must not include value
After a rule is evaluated, a rule result
object is provided to the success
and failure
events. This argument is similar to a regular rule, and contains additional metadata about how the rule was evaluated. Rule results can be used to extract the results of individual conditions, computed fact values, and boolean logic results. name
can be used to easily identify a given rule.
Rule results are structured similar to rules, with two additional pieces of metadata sprinkled throughout: result
and factResult
{
result: false, // denotes whether rule computed truthy or falsey
conditions: {
all: [
{
fact: 'my-fact',
operator: 'equal',
value: 'some-value',
result: false, // denotes whether condition computed truthy or falsey
factResult: 'other-value' // denotes what 'my-fact' was computed to be
}
]
},
event: {
type: 'my-event',
params: {
customProperty: 'customValue'
}
},
priority: 1,
name: 'someName'
}
A demonstration can be found in the rule-results example.
Rules may be easily converted to JSON and persisted to a database, file system, or elsewhere. To convert a rule to JSON, simply call the rule.toJSON()
method. Later, a rule may be restored by feeding the json into the Rule constructor.
// save somewhere...
let jsonString = rule.toJSON()
// ...later:
let rule = new Rule(jsonString)
Why aren't "fact" methods persistable? This is by design, for several reasons. Firstly, facts are by definition business logic bespoke to your application, and therefore lie outside the scope of this library. Secondly, many times this request indicates a design smell; try thinking of other ways to compose the rules and facts to accomplish the same objective. Finally, persisting fact methods would involve serializing javascript code, and restoring it later via eval()
.