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Add some comments in engine headers/BXT files and hooked 'engineapi' …
…for oldest WON builds (#422) * Added comments in engine headers and BXT files * Hooked 'engineapi' in older WON builds * Fix comment in triangleapi.h * Replaced with more formatted comments
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,101 @@ | ||
// engine/launcher interface | ||
#if !defined( ENGINE_LAUNCHER_APIH ) | ||
#define ENGINE_LAUNCHER_APIH | ||
#ifdef _WIN32 | ||
#pragma once | ||
#endif | ||
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//typedef void ( *xcommand_t ) ( void ); | ||
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#define RENDERTYPE_UNDEFINED 0 | ||
#define RENDERTYPE_SOFTWARE 1 | ||
#define RENDERTYPE_HARDWARE 2 | ||
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#define ENGINE_LAUNCHER_API_VERSION 1 | ||
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typedef struct engine_api_s | ||
{ | ||
int version; | ||
int rendertype; | ||
int size; | ||
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// Functions | ||
int ( *GetEngineState ) ( void ); | ||
void ( *Cbuf_AddText ) ( char *text ); // append cmd at end of buf | ||
void ( *Cbuf_InsertText ) ( char *text ); // insert cmd at start of buf | ||
void ( *Cmd_AddCommand ) ( char *cmd_name, void ( *funcname )( void ) ); | ||
int ( *Cmd_Argc ) ( void ); | ||
char *( *Cmd_Args ) ( void ); | ||
char *( *Cmd_Argv ) ( int arg ); | ||
void ( *Con_Printf ) ( char *, ... ); | ||
void ( *Con_SafePrintf ) ( char *, ... ); | ||
void ( *Cvar_Set ) ( char *var_name, char *value ); | ||
void ( *Cvar_SetValue ) ( char *var_name, float value ); | ||
int ( *Cvar_VariableInt ) ( char *var_name ); | ||
char *( *Cvar_VariableString ) ( char *var_name ); | ||
float ( *Cvar_VariableValue ) ( char *var_name ); | ||
void ( *ForceReloadProfile ) ( void ); | ||
int ( *GetGameInfo ) ( struct GameInfo_s *pGI, char *pszChannel ); | ||
void ( *GameSetBackground ) ( int bBack ); | ||
void ( *GameSetState ) ( int iState ); | ||
void ( *GameSetSubState ) ( int iState ); | ||
int ( *GetPauseState ) ( void ); | ||
int ( *Host_Frame ) ( float time, int iState, int *stateInfo ); | ||
void ( *Host_GetHostInfo ) ( float *fps, int *nActive, int *nSpectators, int *nMaxPlayers, char *pszMap ); | ||
void ( *Host_Shutdown ) ( void ); | ||
int ( *Game_Init ) ( char *lpCmdLine, unsigned char *pMem, int iSize, struct exefuncs_s *pef, void *, int ); | ||
void ( *IN_ActivateMouse ) ( void ); | ||
void ( *IN_ClearStates ) ( void ); | ||
void ( *IN_DeactivateMouse ) ( void ); | ||
void ( *IN_MouseEvent ) ( int mstate ); | ||
void ( *Keyboard_ReturnToGame ) ( void ); | ||
void ( *Key_ClearStates ) ( void ); | ||
void ( *Key_Event ) ( int key, int down ); | ||
int ( *LoadGame ) ( const char *pszSlot ); | ||
void ( *S_BlockSound ) ( void ); | ||
void ( *S_ClearBuffer ) ( void ); | ||
void ( *S_GetDSPointer ) ( struct IDirectSound **lpDS, struct IDirectSoundBuffer **lpDSBuf ); | ||
void *( *S_GetWAVPointer ) ( void ); | ||
void ( *S_UnblockSound ) ( void ); | ||
int ( *SaveGame ) ( const char *pszSlot, const char *pszComment ); | ||
void ( *SetAuth ) ( void *pobj ); | ||
void ( *SetMessagePumpDisableMode ) ( int bMode ); | ||
void ( *SetPauseState ) ( int bPause ); | ||
void ( *SetStartupMode ) ( int bMode ); | ||
void ( *SNDDMA_Shutdown ) ( void ); | ||
void ( *Snd_AcquireBuffer ) ( void ); | ||
void ( *Snd_ReleaseBuffer ) ( void ); | ||
void ( *StoreProfile ) ( void ); | ||
double ( *Sys_FloatTime ) ( void ); | ||
void ( *VID_UpdateWindowVars ) ( void *prc, int x, int y ); | ||
void ( *VID_UpdateVID ) ( struct viddef_s *pvid ); | ||
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// VGUI interfaces | ||
void ( *VGui_CallEngineSurfaceProc ) ( void* hwnd, unsigned int msg, unsigned int wparam, long lparam ); | ||
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// notifications that the launcher is taking/giving focus to the engine | ||
void ( *EngineTakingFocus ) ( void ); | ||
void ( *LauncherTakingFocus ) ( void ); | ||
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#ifdef _WIN32 | ||
// Only filled in by rendertype RENDERTYPE_HARDWARE | ||
void ( *GL_Init ) ( void ); | ||
int ( *GL_SetMode ) ( HWND hwndGame, HDC *pmaindc, HGLRC *pbaseRC, int fD3D, const char *p, const char *pszCmdLine ); | ||
void ( *GL_Shutdown ) ( HWND hwnd, HDC hdc, HGLRC hglrc ); | ||
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void ( *QGL_D3DShared ) ( struct tagD3DGlobals *d3dGShared ); | ||
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int ( WINAPI *glSwapBuffers ) ( HDC dc ); | ||
#else | ||
// NOT USED IN LINUX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | ||
void ( *GL_Init ) ( void ); | ||
void ( *GL_SetMode ) ( void ); | ||
void ( *GL_Shutdown ) ( void ); | ||
void ( *QGL_D3DShared ) ( void ); | ||
void ( *glSwapBuffers ) ( void ); | ||
// LINUX | ||
#endif | ||
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} engine_api_t; | ||
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#endif // ENGINE_LAUNCHER_APIH |
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