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Update README.md
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Ybalrid authored Jul 16, 2018
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Expand Up @@ -28,7 +28,7 @@ Library and Plugin to use glTF 2.0 resources with Ogre 2.1 licencied under the t

- Get the source code with `git clone https://github.com/Ybalrid/Ogre_glTF --recursive`
- Build the library with CMake, using the `build` subdirectory, and get the `Ogre_glTF.dll`/`libOgre_glTF.so` file (instructions below)
- Point your compiler to the public headers (the /include directory of the repository), or copy them to
- Point your compiler to the public headers (the /include directory of the repository), or copy them to your project
- Point Ogre to use Ogre_glTF as a plugin in the same way you'll do to the other (e.g. RenderSystems, using plugin.cfg, ...)
- You can put binary glTF files (GLB files) inside your resources, like you would do with .mesh/.skeleton/textures files
- In your code:
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