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Stacey edited this page Oct 6, 2020 · 10 revisions

Behavior Trees are a fantastic way to write modular AI that can scale in complexity. Unfortunately, it can be quite hard to visualize how your tree is being executed which makes it difficult to debug potential failure points. Behavior Tree Visualizer was created to solve these problems! The tool will scan for active behavior trees in your scene and group them in a drop down for easy toggle. A graph will be drawn, and nodes will light up, showing you which part of the tree is currently running.

General

  1. Configuring the settings
  2. Standard Behavior Tree Nodes
  3. Debugging: Error Messages
  4. Community Nodes

Getting Started

  1. Getting started with an existing behavior tree implementation
  2. Add a "Draw-Behavior-Tree" Button to the Inspector