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{ | ||
"files.associations": { | ||
"winpe.h": "c" | ||
} | ||
} |
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# ReverseUtil | ||
# ReverseTool | ||
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![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/yurisizuku/reverseutil?color=green&label=ReverseUtil)![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/YuriSizuku/ReverseUtil/build_wintools.yml?label=build_wintools) | ||
![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/yurisizuku/reversetool?color=green&label=ReverseTool)![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/YuriSizuku/ReverseTool/build_wintools.yml?label=build_wintools) | ||
There are my tools for reversing. | ||
The building example is in `./sln`, | ||
The building example is in `./project`, | ||
as well as `Makefile` for `tcc`, `gcc` and `clang`. | ||
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## UTIL scripts and libraries | ||
## Cross scripts and libraries | ||
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* `bintext.py`, for text exporting and importing, checking | ||
* `libbintext.py`, for text exporting and importing, checking | ||
* `librawtext.py`, some matching and statistic method for text | ||
* `libfont.py`, for extracting, building tile font, or generating font picture. | ||
* `libtext.py`, some matching and statistic method for text | ||
* `texture.py`, something about texture and picture convert | ||
* `ftextcvt.py`, convert the `ftext` format made by `bintext.py` | ||
* `cpcvt.py`, convert some strings encoding in file | ||
* `listmagic.py`, list the files magic to analyze | ||
* `shellcode.py`, some method for generating shellcode, such as parsing `coff` object file | ||
* `bintext.h`, parser for `ftext` by `bintext.py` | ||
* `libtexture.py`, something about texture and picture convert | ||
* `libshellcode.py`, some method for generating shellcode, such as parsing `coff` object file | ||
* `ftext.py`, convert the `ftext` format made by `bintext.py` | ||
* `codepage.py`, convert some strings encoding in file | ||
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## Windows scripts and libraries | ||
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* `win_injectdll.py` , pre inject `dll` to a `exe` | ||
* `win_console.js`, Allocate a console for game | ||
* `win_file.js` , view information for both `CreateFile`, `ReadFile`, `WriteFile`, `fopen`,`fread`, `fwrite` | ||
* `win_redirect.js`, redirect font, codepage, and paths in games | ||
* `winhook.h`, single file for dynamic hook functions, such as IAT hook, inline hook | ||
* `winpe.h`, single file for parsing windows PE structure, adjust RELOC, ADDRS, or IAT | ||
* `windllin.py` , pre inject `dll` to a `exe` | ||
* `winconsole.js`, Allocate a console for game | ||
* `winfile.js` , view information for both `CreateFile`, `ReadFile`, `WriteFile`, `fopen`,`fread`, `fwrite` | ||
* `winredirect.js`, redirect font, codepage, and paths in games | ||
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## Useful tools | ||
## Windows Useful tools | ||
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* `dllloader.c`, a tool to start a exe with a `dll` injected, see [Release](https://github.com/YuriSizuku/ReverseUtil/releases) | ||
* `win.c`, a tool to start a exe with a `dll` injected, see [Release](https://github.com/YuriSizuku/ReverseUtil/releases) |
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::@echo off | ||
set TARGET_NAME=bintext | ||
set PYENV_NAME=pyenv | ||
set PYENV_DIR=%~dp0build | ||
set PYSRC_PATH=%~dp0..\..\src\py\libbintext.py | ||
set OUT_DIR=%~dp0build | ||
set ICON_PATH=%~dp0..\..\asset\default.ico |
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:: build single files | ||
call %~dp0_env.bat | ||
python -m pip install nuitka | ||
nuitka --standalone --onefile --full-compat --show-progress "%PYSRC_PATH%" --windows-icon-from-ico="%ICON_PATH%" --output-dir="%OUT_DIR%" -o "c%TARGET_NAME%.exe" --assume-yes-for-downloads |
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:: build by pyinstaller | ||
call %~dp0_env.bat | ||
python -m pip install pyinstaller | ||
pyinstaller -F "%PYSRC_PATH%" --name "%TARGET_NAME%.exe" --distpath="%OUT_DIR%" --workpath="%OUT_DIR%/obj/pyinstaller" --specpath="%OUT_DIR%/obj/pyinstaller" --icon="%ICON_PATH%" --exclude-module=numpy --exclude-module=PIL --console --clean --noupx -y |
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::@echo off | ||
:: use as build_viapyenv.bat path/to/xxx.bat | ||
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call %~dp0_env.bat | ||
if not exist "%PYENV_DIR%" mkdir "%PYENV_DIR%" | ||
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pushd "%PYENV_DIR%" | ||
python -m venv %PYENV_NAME% | ||
cd %PYENV_NAME%\Scripts | ||
call %1 | ||
popd |
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::@echo off | ||
set TARGET_NAME=ftext | ||
set PYENV_NAME=pyenv | ||
set PYENV_DIR=%~dp0build | ||
set PYSRC_PATH=%~dp0..\..\src\py\ftext.py | ||
set OUT_DIR=%~dp0build | ||
set ICON_PATH=%~dp0..\..\asset\default.ico |
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:: build single files | ||
call %~dp0_env.bat | ||
python -m pip install nuitka | ||
nuitka --standalone --onefile --full-compat --show-progress "%PYSRC_PATH%" --windows-icon-from-ico="%ICON_PATH%" --output-dir="%OUT_DIR%" -o "c%TARGET_NAME%.exe" --assume-yes-for-downloads |
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:: build by pyinstaller | ||
call %~dp0_env.bat | ||
python -m pip install pyinstaller | ||
pyinstaller -F "%PYSRC_PATH%" --name "%TARGET_NAME%.exe" --distpath="%OUT_DIR%" --workpath="%OUT_DIR%/obj/pyinstaller" --specpath="%OUT_DIR%/obj/pyinstaller" --icon="%ICON_PATH%" --exclude-module=numpy --exclude-module=PIL --console --clean --noupx -y |
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::@echo off | ||
:: use as build_viapyenv.bat path/to/xxx.bat | ||
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call %~dp0_env.bat | ||
if not exist "%PYENV_DIR%" mkdir "%PYENV_DIR%" | ||
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pushd "%PYENV_DIR%" | ||
python -m venv %PYENV_NAME% | ||
cd %PYENV_NAME%\Scripts | ||
python -m pip install python-docx | ||
call %1 | ||
popd |
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# main config | ||
LIBPREFIX?=./../../ | ||
ARCH?=i686 | ||
PREFIX?=./build | ||
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CC:=clang | ||
INCS:=-I$(LIBPREFIX)src/c/include | ||
LIBDIRS:= | ||
LIBS:=-luser32 -lgdi32 -lpsapi | ||
CFLAGS:=-ffunction-sections\ | ||
-fdata-sections -std=c99 | ||
LDFLAGS:= | ||
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# arch config | ||
ifeq ($(ARCH), x86_64) | ||
ARCH_POSTFIX:=64 | ||
LIBDIRS+=-L$(LIBPREFIX)lib64 | ||
CFLAGS+=-D_WIN64 | ||
ifdef DEBUG | ||
BUILD_POSTFIX:=64d | ||
else | ||
BUILD_POSTFIX:=64 | ||
endif | ||
else # x86 | ||
ARCH_POSTFIX:=32 | ||
LIBDIRS+=-L$(LIBPREFIX)lib32 | ||
ifdef DEBUG | ||
BUILD_POSTFIX:=32d | ||
else | ||
BUILD_POSTFIX:=32 | ||
endif | ||
endif | ||
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# compiler config | ||
ifneq (,$(findstring clang, $(CC))) | ||
CFLAGS+=-target $(ARCH)-pc-windows-msvc \ | ||
-D_CRT_SECURE_NO_DEPRECATE | ||
LDFLAGS+= -Wl,/OPT:REF\ | ||
-Wl,/DEF:src/libwinhook.def\ | ||
-Wno-undefined-inline | ||
else # mingw | ||
CFLAGS+=-m$(ARCH_POSTFIX) \ | ||
-fPIC\ | ||
-fvisibility=hidden\ | ||
-fgnu89-inline\ | ||
-DWINPE_NOASM | ||
ifneq (,$(findstring gcc, $(CC))) | ||
LDFLAGS+=-lwinpthread \ | ||
-static-libgcc \ | ||
-static-libstdc++ \ | ||
-Wl,-Bstatic,--whole-archive \ | ||
-Wl,--no-whole-archive\ | ||
-Wl,--gc-sections\ | ||
-Wl,--enable-stdcall-fixup\ | ||
-Wl,--kill-at | ||
endif | ||
endif | ||
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# optimization config | ||
ifdef DEBUG | ||
CFLAGS+=-g -D_DEBUG | ||
else | ||
CFLAGS+=-Os | ||
endif | ||
LIBDIRS+=-L$(PREFIX) | ||
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# system config | ||
ifeq ($(shell echo ${OS}), Windows_NT) | ||
DLL_EXT=.dll | ||
EXE_EXT=.exe | ||
else | ||
DLL_EXT?=.so | ||
EXE_EXT?= | ||
endif | ||
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# other config | ||
ifneq (,$(findstring clang, $(CC))) | ||
else | ||
ifneq (,$(findstring gcc, $(CC))) | ||
endif | ||
endif | ||
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all: prepare\ | ||
libwinhook\ | ||
libwinhook_test\ | ||
helloexe\ | ||
hellodll | ||
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clean: | ||
rm -rf $(PREFIX)/*libwinhook* | ||
rm -rf $(PREFIX)/*hello* | ||
rm -rf $(PREFIX)/*test* | ||
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prepare: | ||
@if ! [ -d $(PREFIX) ]; then mkdir -p $(PREFIX); fi | ||
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libwinhook: src\libwinhook.c | ||
@echo \#\#building $@ ... | ||
$(CC) -shared $< \ | ||
-o $(PREFIX)/$@$(BUILD_POSTFIX)$(DLL_EXT) \ | ||
$(CFLAGS) $(LDFLAGS) $(INCS) $(LIBS) $(LIBDIRS) | ||
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libwinhook_test: src\libwinhook_test.c | ||
$(CC) $< \ | ||
-o $(PREFIX)/$@$(BUILD_POSTFIX).exe \ | ||
$(CFLAGS) $(LDFLAGS) $(INCS) $(LIBS) $(LIBDIRS) | ||
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helloexe: src\helloexe.c | ||
@echo \#\#building $@ ... | ||
$(CC) $< -o $(PREFIX)/hello$(BUILD_POSTFIX).exe $(CFLAGS) -lgdi32 -luser32 | ||
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hellodll: src\hellodll.c | ||
@echo \#\#building $@ ... | ||
$(CC) -shared $< -o $(PREFIX)/hello$(BUILD_POSTFIX).dll $(CFLAGS) -luser32 | ||
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.PHONY: all clean prepare libwinhook helloexe hellodll |
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