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ZDRay specs fix
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nashmuhandes authored and madame-rachelle committed Apr 28, 2024
1 parent 98a0b5f commit 54ee039
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2 changes: 1 addition & 1 deletion specs/udmf_zdoom.txt
Original file line number Diff line number Diff line change
Expand Up @@ -424,7 +424,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.

lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8
lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default = "FFFFFF"
sourceradius = <float>; // ZDRay lightmap light soft shadow amount. Higher values produce softer shadows. Default = 5.0
SourceRadius = <float>; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0

friendlyseeblocks = <int>; // How far (in block units) a friendly monster can see other monsters. Default 10

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4 changes: 3 additions & 1 deletion src/namedef_custom.h
Original file line number Diff line number Diff line change
Expand Up @@ -863,7 +863,9 @@ xx(lm_sampledist_ceiling)
xx(lm_dynamic)
xx(lm_suncolor)
xx(lm_sampledist)
xx(sourceradius)

// Light keywords
xx(SourceRadius)

xx(skew_bottom_type)
xx(skew_middle_type)
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