Releases: ZQuestClassic/ZQuestClassic-mirror
Nightly 2023-09-26 (2)
The following are the changes since nightly-2023-09-26:
Bug Fixes
- [linux] for flatpak, create tmp file in app directory
98f366eda
Misc.
- log error when file move fails
d52938c9d
The following are the changes since 2.55-alpha-118:
Expand changelog
Features
- subscreen scripts, ZScript subscreen access
Add 'Subscreen Scripts', which run while the engine active subscreen is open. Add ZScript types 'subscreendata', 'subscreenpage', 'subscreenwidget'
Relevant changes:- feat: subscreen scripts, ZScript subscreen access
cb2d6b521
- feat: 'subscreendata' datatype implementation
64026507c
- feat: 'subscreenpage' datatype implementation
0d049c655
- feat: 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- feat: start 'subscreenwidget' datatype implementation for type vars
57649a824
- feat: more 'subscreenwidget' datatype implementation for type vars
9a8334236
- feat: more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- feat: finish 'subscreenwidget' datatype implementation for type vars
252033a21
- fix(zc): fix a couple subscreen drawing issues
e82b08532
- refactor: start implementing subscreen scripts
e19d0fda1
- feat: subscreen scripts, ZScript subscreen access
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
- Spotlight combos work on ffcs, fixed lightbeam-ffc hitboxes
fd039e808
- Subscreen widgets now have unique labels, and display coordinates
4553336cd
ZScript can get a subscreen by it's label. Display coordinates are the coordinates that make up the bounding box rectangle for a widget.
Player
- add command "-create-save "
cc459c65b
- remove encoding layer for save files
a0c81ae88
Just like the previous work to remove the encoding layer for qst files.
Previous save files can still be read, but when next saved will no longer be encoded.
Should be a tad faster to read and write, especially reading in bulk as the title screen no longer needs to read the entire file to decode, when it only needs the first part of the file.
Also changes save file writing to disk to instead write to a temporary and move to the destination when done. This may prevent a source of save file corruption.
ZScript Standard Library (std.zh)
- add 'SF_LAST', convert SF_ constants to enum
053b63911
ZScript
- 'auto' variable declarations
1b06c63ea
- 'sprintf' will resize the buffer if it is too small.
bc9fc80f8
Visual Studio Code Extension
- update keyword highlighting
2dad50771
Bug Fixes
- active global script double-running due to warp script check
28d9aaf3d
- wrong 'maxdigits' on old subscreen counters
8c4b2b9b7
- fixed memory leak when changing enhanced music tracks
c9bcdb22a
- favorite combos corruption when loading 1.92 or older quests
cca598afc
- some small errors related to subscreens/subscreen scripting
d2721853c
- [linux] use /var/tmp instead of /tmp for save-then-move
2803f8fcb
/tmp is for files that are not expected to persist. When running under flatpak, a tmpfs is mounted to /tmp, so we cannot move files from that to a real physical drive. This resulted in saving failing.
/var/tmp is the better choice, since files there are expected to persist and so will always be a physical drive.
- [linux] for flatpak, create tmp file in app directory
98f366eda
Player
- pushblock solidity inconsistency
58ea254ad
- oddities with pushblocks and pits/water
54f0de9a7
- sidewarps at edge of map not working with walk-through-walls cheat active
b4cc7cbb6
- Screen 0x80+ 'safe return point' bugginess
b53ee67ef
- 'Magic Containers' cheat not updating max magic soon enough to refill
7f9ee156d
- bugginess with push flags on 'Push (Generic)' combos
f10def353
Editor
- 'esc' choosing 'yes' in 'Really want to quit?' popup
f683887dd
- sanitize quest title for package name
e64f888d2
- allow spaces in package name
87519c7ea
- fixed crash in combo wizard for signposts
dd826371d
- fixed bugged inner bottom corner in DoR autocombo
22817644a
- right clicking autocombo combo panes no longer resets cset to 0
6300f4d89
- clearing an autocombo in the editor also clears args and flags
b71f9a3dc
- combo aliases with layers now flag layer screens valid
e09d0e3f9
- fixed out of bounds array access with the drawing mode menu
f8f4ea09b
- hopefully fixed inconsistent DoR autocombo behavior
ae6d73cd2
- improved DoR autocombos connecting with the edge of the screen
dea3b0e1a
- filter invalid characters from test init data cfg header
25f477fd8
- made selecting a favorite combo update the drawing mode dropdown
d5c1183c4
- reduced information on the autocombo preview in compact mode
8eef7f843
- normalize path component for test init data cfg header
eaa537d99
- fix several issues with the 'default.qst' subscreens [`8e9d...
Nightly 2023-09-26
The following are the changes since nightly-2023-09-24:
Features
ZScript
- 'sprintf' will resize the buffer if it is too small.
bc9fc80f8
Bug Fixes
- [linux] use /var/tmp instead of /tmp for save-then-move
2803f8fcb
/tmp is for files that are not expected to persist. When running under flatpak, a tmpfs is mounted to /tmp, so we cannot move files from that to a real physical drive. This resulted in saving failing.
/var/tmp is the better choice, since files there are expected to persist and so will always be a physical drive.
Player
- bugginess with push flags on 'Push (Generic)' combos
f10def353
Build
- add include to fix missing atoi on VS2022
8ea837e46
- [mac] 'ZQuestClassic.app' -> 'ZQuest Classic.app'
0c137af69
CI
- add --ignore-missing to sentry set-commits command
fdf2059e9
Misc.
Visual Studio Code Extension
- publish 1.0.7
e7f9e0ec5
The following are the changes since 2.55-alpha-118:
Expand changelog
Features
- subscreen scripts, ZScript subscreen access
Add 'Subscreen Scripts', which run while the engine active subscreen is open. Add ZScript types 'subscreendata', 'subscreenpage', 'subscreenwidget'
Relevant changes:- feat: subscreen scripts, ZScript subscreen access
cb2d6b521
- feat: 'subscreendata' datatype implementation
64026507c
- feat: 'subscreenpage' datatype implementation
0d049c655
- feat: 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- feat: start 'subscreenwidget' datatype implementation for type vars
57649a824
- feat: more 'subscreenwidget' datatype implementation for type vars
9a8334236
- feat: more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- feat: finish 'subscreenwidget' datatype implementation for type vars
252033a21
- fix(zc): fix a couple subscreen drawing issues
e82b08532
- refactor: start implementing subscreen scripts
e19d0fda1
- feat: subscreen scripts, ZScript subscreen access
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
- Spotlight combos work on ffcs, fixed lightbeam-ffc hitboxes
fd039e808
- Subscreen widgets now have unique labels, and display coordinates
4553336cd
ZScript can get a subscreen by it's label. Display coordinates are the coordinates that make up the bounding box rectangle for a widget.
Player
- add command "-create-save "
cc459c65b
- remove encoding layer for save files
a0c81ae88
Just like the previous work to remove the encoding layer for qst files.
Previous save files can still be read, but when next saved will no longer be encoded.
Should be a tad faster to read and write, especially reading in bulk as the title screen no longer needs to read the entire file to decode, when it only needs the first part of the file.
Also changes save file writing to disk to instead write to a temporary and move to the destination when done. This may prevent a source of save file corruption.
ZScript Standard Library (std.zh)
- add 'SF_LAST', convert SF_ constants to enum
053b63911
ZScript
- 'auto' variable declarations
1b06c63ea
- 'sprintf' will resize the buffer if it is too small.
bc9fc80f8
Visual Studio Code Extension
- update keyword highlighting
2dad50771
Bug Fixes
- active global script double-running due to warp script check
28d9aaf3d
- wrong 'maxdigits' on old subscreen counters
8c4b2b9b7
- fixed memory leak when changing enhanced music tracks
c9bcdb22a
- favorite combos corruption when loading 1.92 or older quests
cca598afc
- some small errors related to subscreens/subscreen scripting
d2721853c
- [linux] use /var/tmp instead of /tmp for save-then-move
2803f8fcb
/tmp is for files that are not expected to persist. When running under flatpak, a tmpfs is mounted to /tmp, so we cannot move files from that to a real physical drive. This resulted in saving failing.
/var/tmp is the better choice, since files there are expected to persist and so will always be a physical drive.
Player
- pushblock solidity inconsistency
58ea254ad
- oddities with pushblocks and pits/water
54f0de9a7
- sidewarps at edge of map not working with walk-through-walls cheat active
b4cc7cbb6
- Screen 0x80+ 'safe return point' bugginess
b53ee67ef
- 'Magic Containers' cheat not updating max magic soon enough to refill
7f9ee156d
- bugginess with push flags on 'Push (Generic)' combos
f10def353
Editor
- 'esc' choosing 'yes' in 'Really want to quit?' popup
f683887dd
- sanitize quest title for package name
e64f888d2
- allow spaces in package name
87519c7ea
- fixed crash in combo wizard for signposts
dd826371d
- fixed bugged inner bottom corner in DoR autocombo
22817644a
- right clicking autocombo combo panes no longer resets cset to 0
6300f4d89
- clearing an autocombo in the editor also clears args and flags
b71f9a3dc
- combo aliases with layers now flag layer screens valid
e09d0e3f9
- fixed out of bounds array access with the drawing mode menu
f8f4ea09b
- hopefully fixed incon...
Nightly 2023-09-24
The following are the changes since nightly-2023-09-22:
Features
- Subscreen widgets now have unique labels, and display coordinates
4553336cd
ZScript can get a subscreen by it's label. Display coordinates are the coordinates that make up the bounding box rectangle for a widget.
ZScript
- 'auto' variable declarations
1b06c63ea
Visual Studio Code Extension
- update keyword highlighting
2dad50771
Bug Fixes
Player
- 'Magic Containers' cheat not updating max magic soon enough to refill
7f9ee156d
Editor
- fix several issues with the 'default.qst' subscreens
8e9d475bc
Refactors
- add TabBuilder gui class
a9e768c99
Player
- remove module info/loading from menu
6d27582d0
CI
- trigger website delpoy on release
d8cbf92e1
The following are the changes since 2.55-alpha-118:
Expand changelog
Features
- subscreen scripts, ZScript subscreen access
Add 'Subscreen Scripts', which run while the engine active subscreen is open. Add ZScript types 'subscreendata', 'subscreenpage', 'subscreenwidget'
Relevant changes:- feat: subscreen scripts, ZScript subscreen access
cb2d6b521
- feat: 'subscreendata' datatype implementation
64026507c
- feat: 'subscreenpage' datatype implementation
0d049c655
- feat: 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- feat: start 'subscreenwidget' datatype implementation for type vars
57649a824
- feat: more 'subscreenwidget' datatype implementation for type vars
9a8334236
- feat: more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- feat: finish 'subscreenwidget' datatype implementation for type vars
252033a21
- fix(zc): fix a couple subscreen drawing issues
e82b08532
- refactor: start implementing subscreen scripts
e19d0fda1
- feat: subscreen scripts, ZScript subscreen access
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
- Spotlight combos work on ffcs, fixed lightbeam-ffc hitboxes
fd039e808
- Subscreen widgets now have unique labels, and display coordinates
4553336cd
ZScript can get a subscreen by it's label. Display coordinates are the coordinates that make up the bounding box rectangle for a widget.
Player
- add command "-create-save "
cc459c65b
- remove encoding layer for save files
a0c81ae88
Just like the previous work to remove the encoding layer for qst files.
Previous save files can still be read, but when next saved will no longer be encoded.
Should be a tad faster to read and write, especially reading in bulk as the title screen no longer needs to read the entire file to decode, when it only needs the first part of the file.
Also changes save file writing to disk to instead write to a temporary and move to the destination when done. This may prevent a source of save file corruption.
ZScript Standard Library (std.zh)
- add 'SF_LAST', convert SF_ constants to enum
053b63911
ZScript
- 'auto' variable declarations
1b06c63ea
Visual Studio Code Extension
- update keyword highlighting
2dad50771
Bug Fixes
- active global script double-running due to warp script check
28d9aaf3d
- wrong 'maxdigits' on old subscreen counters
8c4b2b9b7
- fixed memory leak when changing enhanced music tracks
c9bcdb22a
- favorite combos corruption when loading 1.92 or older quests
cca598afc
- some small errors related to subscreens/subscreen scripting
d2721853c
Player
- pushblock solidity inconsistency
58ea254ad
- oddities with pushblocks and pits/water
54f0de9a7
- sidewarps at edge of map not working with walk-through-walls cheat active
b4cc7cbb6
- Screen 0x80+ 'safe return point' bugginess
b53ee67ef
- 'Magic Containers' cheat not updating max magic soon enough to refill
7f9ee156d
Editor
- 'esc' choosing 'yes' in 'Really want to quit?' popup
f683887dd
- sanitize quest title for package name
e64f888d2
- allow spaces in package name
87519c7ea
- fixed crash in combo wizard for signposts
dd826371d
- fixed bugged inner bottom corner in DoR autocombo
22817644a
- right clicking autocombo combo panes no longer resets cset to 0
6300f4d89
- clearing an autocombo in the editor also clears args and flags
b71f9a3dc
- combo aliases with layers now flag layer screens valid
e09d0e3f9
- fixed out of bounds array access with the drawing mode menu
f8f4ea09b
- hopefully fixed inconsistent DoR autocombo behavior
ae6d73cd2
- improved DoR autocombos connecting with the edge of the screen
dea3b0e1a
- filter invalid characters from test init data cfg header
25f477fd8
- made selecting a favorite combo update the drawing mode dropdown
d5c1183c4
- reduced information on the autocombo preview in compact mode
8eef7f843
- normalize path component for test init...
Nightly 2023-09-22
The following are the changes since nightly-2023-09-21:
Bug Fixes
Player
- Screen 0x80+ 'safe return point' bugginess
b53ee67ef
Editor
- fixed bugged inner bottom corner in DoR autocombo
22817644a
- right clicking autocombo combo panes no longer resets cset to 0
6300f4d89
- clearing an autocombo in the editor also clears args and flags
b71f9a3dc
- combo aliases with layers now flag layer screens valid
e09d0e3f9
- fixed out of bounds array access with the drawing mode menu
f8f4ea09b
- hopefully fixed inconsistent DoR autocombo behavior
ae6d73cd2
- improved DoR autocombos connecting with the edge of the screen
dea3b0e1a
- filter invalid characters from test init data cfg header
25f477fd8
- made selecting a favorite combo update the drawing mode dropdown
d5c1183c4
- reduced information on the autocombo preview in compact mode
8eef7f843
- normalize path component for test init data cfg header
eaa537d99
ZScript
- fixed incorrect argument ordering in DrawTiles() and erroneous error logging in serveral drawing functions
ff7752406
- fixed incorrect max count for user objects
d571f7688
Documentation
ZScript
- made note of rotation arguments for PutPixels()
f31a9e75f
Refactors
- use transform matrices for render tree
badeba084
The previous adhoc system supported translation and scaling in a very broken way, making it impossible to construct a non-trivial render item hierarchy.
Now it uses proper transforms matrices. Implemented with dirty flags - each render item has a world matrix (and inverse, for mouse lookups) that only update when the underlying transformations change (or one of its parents)
Player
- only check already loaded saves for 4th qst red easter egg
8362c1e93
Otherwise, it takes noticeable time to load every save file when the file select screen loads.
- move some things from .zmod to be hardcoded
103242d4d
Misc.
- update default.qst (add auto combos)
ec1a38337
The following are the changes since 2.55-alpha-118:
Expand changelog
Features
- subscreen scripts, ZScript subscreen access
Add 'Subscreen Scripts', which run while the engine active subscreen is open. Add ZScript types 'subscreendata', 'subscreenpage', 'subscreenwidget'
Relevant changes:- feat: subscreen scripts, ZScript subscreen access
cb2d6b521
- feat: 'subscreendata' datatype implementation
64026507c
- feat: 'subscreenpage' datatype implementation
0d049c655
- feat: 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- feat: start 'subscreenwidget' datatype implementation for type vars
57649a824
- feat: more 'subscreenwidget' datatype implementation for type vars
9a8334236
- feat: more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- feat: finish 'subscreenwidget' datatype implementation for type vars
252033a21
- fix(zc): fix a couple subscreen drawing issues
e82b08532
- refactor: start implementing subscreen scripts
e19d0fda1
- feat: subscreen scripts, ZScript subscreen access
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
- Spotlight combos work on ffcs, fixed lightbeam-ffc hitboxes
fd039e808
Player
- add command "-create-save "
cc459c65b
- remove encoding layer for save files
a0c81ae88
Just like the previous work to remove the encoding layer for qst files.
Previous save files can still be read, but when next saved will no longer be encoded.
Should be a tad faster to read and write, especially reading in bulk as the title screen no longer needs to read the entire file to decode, when it only needs the first part of the file.
Also changes save file writing to disk to instead write to a temporary and move to the destination when done. This may prevent a source of save file corruption.
ZScript Standard Library (std.zh)
- add 'SF_LAST', convert SF_ constants to enum
053b63911
Bug Fixes
- active global script double-running due to warp script check
28d9aaf3d
- wrong 'maxdigits' on old subscreen counters
8c4b2b9b7
- fixed memory leak when changing enhanced music tracks
c9bcdb22a
- favorite combos corruption when loading 1.92 or older quests
cca598afc
- some small errors related to subscreens/subscreen scripting
d2721853c
Player
- pushblock solidity inconsistency
58ea254ad
- oddities with pushblocks and pits/water
54f0de9a7
- sidewarps at edge of map not working with walk-through-walls cheat active
b4cc7cbb6
- Screen 0x80+ 'safe return point' bugginess
b53ee67ef
Editor
- 'esc' choosing 'yes' in 'Really want to quit?' popup
f683887dd
- sanitize quest title for package name
e64f888d2
- allow spaces in package name
87519c7ea
- fixed crash in combo wizard for signposts
dd826371d
- fixed bugged inner bottom corner in DoR autocombo
22817644a
- right clicking autocombo combo panes no longer resets cset to 0 [
6300f4d89
](https://github.com/ZQuestClassic/ZQuestClassic/c...
Nightly 2023-09-21
The following are the changes since nightly-2023-09-14:
Features
ZScript Standard Library (std.zh)
- add 'SF_LAST', convert SF_ constants to enum
053b63911
Bug Fixes
- wrong 'maxdigits' on old subscreen counters
8c4b2b9b7
- fixed memory leak when changing enhanced music tracks
c9bcdb22a
- favorite combos corruption when loading 1.92 or older quests
cca598afc
- some small errors related to subscreens/subscreen scripting
d2721853c
Player
- oddities with pushblocks and pits/water
54f0de9a7
- sidewarps at edge of map not working with walk-through-walls cheat active
b4cc7cbb6
Editor
- fixed crash in combo wizard for signposts
dd826371d
ZScript
- fixed paldata mix() not flagging changed colors as used
7cb103ba6
Build
- include licenses in package
c7a2a13a3
Refactors
- removed leftover references to favorite combo aliases
8a122dd40
CI
- disable sound for linux replays
0c6b1c77e
install_sound
randomly starting failing in CI. - create web.zip and upload to GitHub release
ffb2f56cf
- set concurrency for release workflow
335bc90c1
Sectioned Changes
Relational Combos Update
Relational Combos Update
The old "Relational" and "Dungeon Carving" modes have been replaced by a new drawing mode that can handle various relational drawing behaviors. Alongside this, favorite combos list has been expanded and improved to make designing screens faster than ever before.
Autocombos
The Autocombo, similar to the "Alias" and "Combo Pool" drawing modes before it, adds a list of user defined patterns which are used for relational drawing. Each autocombo has a set of combos used for the pattern, a combo for erasing from the pattern with right click, and a display combo which affects how it will appear in the editor for user convenience. They can also auto generate a pattern from a default arrangement of combos like how the older drawing modes worked, but do not need use combos placed in that order.
Unlike most other features, autocombos can read and modify combos on adjacent screens with the "Cross Screens" flag.
Autocombo behavior can be selected from the following 9 types:
- The "Basic Relational" type is a standard relational mode with 4-directional tile awareness.
- The "Relational" type works like the old relational drawing mode with 8-directional tile awareness. It also has a flag to use the old combo layout when generating.
- The "Flat Mountain" type is the simplest of the set, with only 6 tiles representing the corners, sides, and top.
- The "Pancake Mountain" type is for drawing flat topped mountains, formed by drawing the edges and then extruding the side faces downwards.
- The "Fence" type is similar to "Pancake Mountain" but without the combos for extruding sides.
- The "Dungeon Carving" type works like the old dungeon carving drawing mode, drawing 2 tile high dungeon walls. It also has a flag to use the old combo layout when generating.
- The "Complex Mountain" type has you fill in the top layer of a mountain and then fills out the bottoms, backs, and sides with a 3/4 perspective. Unlike the other sets, this one is imperfect and may require some manual correction, but it makes using the hardest mountain sets in common usage far easier.
- The "Positional Tiling" type lets you form a rectangular pattern that it then tiles based on X/Y position within the map. With shift + click you can set where the top-left corner of the pattern is located.
- The "Replace" type lets you set an arbitrary set of before and after combos to replace when drawing. Instead of erasing, right click will reverse the process.
Favorite Combos Expansion
The favorite combos list has also been greatly expanded. It now allows for 9 pages of combos. Right clicking the page selector buttons will create a drop-down allowing you to jump to any page.
It can also now hold entries from any of the four drawing modes. When selecting an entry from a different drawing mode, the current mode will automatically update to match. This should make switching from relationally drawing a screen's layout to placing down large objects as aliases to adding finer details a breeze. Each of the three special drawing modes will have icons drawn over their favorite combo entries, which can be disabled with the "Show Favorite Combo Modes" option in Ect->Options...
.
Lastly, adding favorite combos now respects the AutoBrush setting, making adding large blocks of single combos to the page far quicker.
Expand changelog
Features
- subscreen scripts, ZScript subscreen access
Add 'Subscreen Scripts', which run while the engine active subscreen is open. Add ZScript types 'subscreendata', 'subscreenpage', 'subscreenwidget'
Relevant changes:- feat: subscreen scripts, ZScript subscreen access
cb2d6b521
- feat: 'subscreendata' datatype implementation
64026507c
- feat: 'subscreenpage' datatype implementation
0d049c655
- feat: 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- feat: start 'subscreenwidget' datatype implementation for type vars
57649a824
- feat: more 'subscreenwidget' datatype implementation for type vars
9a8334236
- feat: more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- feat: finish 'subscreenwidget' datatype implementation for type vars
252033a21
- fix(zc): fix a couple subscreen drawing issues
e82b08532
- refactor: start implementing subscreen scripts
e19d0fda1
- feat: subscreen scripts, ZScript subscreen access
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
- Spotlight combos work on ffcs, fixed lightbeam-ffc hitboxes
fd039e808
Player
- add command "-create-save "
cc459c65b
- remove encoding layer for save files
a0c81ae88
Just like the previous work to remove the encoding layer for qst files.
Previous save files can still be read, but when next saved will no longer be encoded.
Should be a tad faster to read and write, especially reading in bulk as the title screen no longer needs to read the entire file to decode, when it only needs the first part of the file.
Also changes save file writing to disk to instead write to a temporary and move to the destination when done. This may prevent a source of save file corruption.
ZScript Standard Library (std.zh)
- add 'SF_LAST', convert SF_ constants to enum
053b63911
Bug Fixes
Nightly 2023-09-14
The following are the changes since nightly-2023-09-12:
Bug Fixes
ZUpdater
- use headless mode when run from launcher
1f91452cd
Build
Web
- upgrade to emscripten 3.1.45
b428714d2
Tests
- upgrade puppeteer to 21.1.1
b8476fd2e
The following are the changes since 2.55-alpha-118:
Expand changelog
Features
- 'subscreendata' datatype implementation
64026507c
- 'subscreenpage' datatype implementation
0d049c655
- 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- start 'subscreenwidget' datatype implementation for type vars
57649a824
- more 'subscreenwidget' datatype implementation for type vars
9a8334236
- more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- finish 'subscreenwidget' datatype implementation for type vars
252033a21
- finalize subscreen script related features
cb2d6b521
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
- Spotlight combos work on ffcs, fixed lightbeam-ffc hitboxes
fd039e808
Player
- add command "-create-save "
cc459c65b
- remove encoding layer for save files
a0c81ae88
Just like the previous work to remove the encoding layer for qst files.
Previous save files can still be read, but when next saved will no longer be encoded.
Should be a tad faster to read and write, especially reading in bulk as the title screen no longer needs to read the entire file to decode, when it only needs the first part of the file.
Also changes save file writing to disk to instead write to a temporary and move to the destination when done. This may prevent a source of save file corruption.
Bug Fixes
- active global script double-running due to warp script check
28d9aaf3d
Player
Editor
- 'esc' choosing 'yes' in 'Really want to quit?' popup
f683887dd
- sanitize quest title for package name
e64f888d2
- allow spaces in package name
87519c7ea
ZScript
- typechecking error related to arrays of class objects
e981a6591
ZUpdater
- use headless mode when run from launcher
1f91452cd
Web
- avoid double save when using the quick-load feature
2e2fb45da
Documentation
- move packaging_quests.md to packaged docs
b5467ee10
Build
- move allegro legacy to third_party
7066aaec7
- move loadpng to third_party
faf8af981
- delete include/loadpng/loadpng.h
6a03d57cb
- move algif to third_party
d3c85c763
- move al5img to src
7b8ebe4d3
- move aldumb.patch to third_party
f9d885dbd
Web
- upgrade to emscripten 3.1.45
b428714d2
Refactors
- start implementing subscreen scripts
e19d0fda1
- extract legacy encoded reader for qst to try_open_maybe_legacy_encoded_file
9b5c4579f
ZUpdater
- extract getting next release and installing to functions
6346d4838
- [win] use curl and json libs instead of python
765ab0322
- use zupdater binary instead of python in launcher
20528f43a
- [win] use native library for unzip
bcf1582dc
zupdater is now Python-free for Windows.
Tests
CI
- fetch full history when building to generate nightly changelog
0389cd277
- fetch full history when building web test
22aee7c8f
- use correct variable for release tag in sentry debug upload
cfdeef5b9
- use Release instead of RelWithDebInfo for windows test, for caching
000548dcf
- use sentry-cli 2.20.6 instead of latest, to fix debug info upload error
3b862dda7
Misc.
- add script for expanding ZASM opcodes/registers en masse
6f8ca315a
- update zasm expansion script to handle name lists from file
820a5978f
- package changelogs for recent alphas, and include nightly changes
c67dc4d1a
- update GitHub org
f5f1591cf
- fix transparency on some cave tiles in the default quest
2cbfecefa
- improve parser timeout handling
5ebd2423f
Nightly 2023-09-12
The following are the changes since nightly-2023-09-11:
Features
- Spotlight combos work on ffcs, fixed lightbeam-ffc hitboxes
fd039e808
Player
- add command "-create-save "
cc459c65b
- remove encoding layer for save files
a0c81ae88
Just like the previous work to remove the encoding layer for qst files.
Previous save files can still be read, but when next saved will no longer be encoded.
Should be a tad faster to read and write, especially reading in bulk as the title screen no longer needs to read the entire file to decode, when it only needs the first part of the file.
Also changes save file writing to disk to instead write to a temporary and move to the destination when done. This may prevent a source of save file corruption.
Bug Fixes
Web
- avoid double save when using the quick-load feature
2e2fb45da
Build
- move allegro legacy to third_party
7066aaec7
- move loadpng to third_party
faf8af981
- delete include/loadpng/loadpng.h
6a03d57cb
- move algif to third_party
d3c85c763
- move al5img to src
7b8ebe4d3
- move aldumb.patch to third_party
f9d885dbd
Refactors
- extract legacy encoded reader for qst to try_open_maybe_legacy_encoded_file
9b5c4579f
Tests
- update playground_cutscene_trigger.zplay
9ef7f02fb
CI
- use sentry-cli 2.20.6 instead of latest, to fix debug info upload error
3b862dda7
The following are the changes since 2.55-alpha-118:
Expand changelog
Features
- 'subscreendata' datatype implementation
64026507c
- 'subscreenpage' datatype implementation
0d049c655
- 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- start 'subscreenwidget' datatype implementation for type vars
57649a824
- more 'subscreenwidget' datatype implementation for type vars
9a8334236
- more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- finish 'subscreenwidget' datatype implementation for type vars
252033a21
- finalize subscreen script related features
cb2d6b521
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
- Spotlight combos work on ffcs, fixed lightbeam-ffc hitboxes
fd039e808
Player
- add command "-create-save "
cc459c65b
- remove encoding layer for save files
a0c81ae88
Just like the previous work to remove the encoding layer for qst files.
Previous save files can still be read, but when next saved will no longer be encoded.
Should be a tad faster to read and write, especially reading in bulk as the title screen no longer needs to read the entire file to decode, when it only needs the first part of the file.
Also changes save file writing to disk to instead write to a temporary and move to the destination when done. This may prevent a source of save file corruption.
Bug Fixes
- active global script double-running due to warp script check
28d9aaf3d
Player
Editor
- 'esc' choosing 'yes' in 'Really want to quit?' popup
f683887dd
- sanitize quest title for package name
e64f888d2
- allow spaces in package name
87519c7ea
ZScript
- typechecking error related to arrays of class objects
e981a6591
Web
- avoid double save when using the quick-load feature
2e2fb45da
Documentation
- move packaging_quests.md to packaged docs
b5467ee10
Build
- move allegro legacy to third_party
7066aaec7
- move loadpng to third_party
faf8af981
- delete include/loadpng/loadpng.h
6a03d57cb
- move algif to third_party
d3c85c763
- move al5img to src
7b8ebe4d3
- move aldumb.patch to third_party
f9d885dbd
Refactors
- start implementing subscreen scripts
e19d0fda1
- extract legacy encoded reader for qst to try_open_maybe_legacy_encoded_file
9b5c4579f
ZUpdater
- extract getting next release and installing to functions
6346d4838
- [win] use curl and json libs instead of python
765ab0322
- use zupdater binary instead of python in launcher
20528f43a
- [win] use native library for unzip
bcf1582dc
zupdater is now Python-free for Windows.
Tests
- update playground_cutscene_trigger.zplay
9ef7f02fb
CI
- fetch full history when building to generate nightly changelog
0389cd277
- fetch full history when building web test
22aee7c8f
- use correct variable for release tag in sentry debug upload
cfdeef5b9
- use Release instead of RelWithDebInfo for windows test, for caching
000548dcf
- use sentry-cli 2.20.6 instead of latest, to fix debug info upload error
3b862dda7
Misc.
- add scrip...
Nightly 2023-09-11
The following are the changes since nightly-2023-09-09:
Features
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
Bug Fixes
Player
- pushblock solidity inconsistency
58ea254ad
Editor
- 'esc' choosing 'yes' in 'Really want to quit?' popup
f683887dd
- sanitize quest title for package name
e64f888d2
- allow spaces in package name
87519c7ea
ZScript
- typechecking error related to arrays of class objects
e981a6591
Documentation
- move packaging_quests.md to packaged docs
b5467ee10
Refactors
ZUpdater
- extract getting next release and installing to functions
6346d4838
- [win] use curl and json libs instead of python
765ab0322
- use zupdater binary instead of python in launcher
20528f43a
- [win] use native library for unzip
bcf1582dc
zupdater is now Python-free for Windows.
CI
- fetch full history when building to generate nightly changelog
0389cd277
- fetch full history when building web test
22aee7c8f
- use correct variable for release tag in sentry debug upload
cfdeef5b9
- use Release instead of RelWithDebInfo for windows test, for caching
000548dcf
Misc.
- package changelogs for recent alphas, and include nightly changes
c67dc4d1a
- update GitHub org
f5f1591cf
- fix transparency on some cave tiles in the default quest
2cbfecefa
- improve parser timeout handling
5ebd2423f
The following are the changes since 2.55-alpha-118:
Expand changelog
Features
- 'subscreendata' datatype implementation
64026507c
- 'subscreenpage' datatype implementation
0d049c655
- 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- start 'subscreenwidget' datatype implementation for type vars
57649a824
- more 'subscreenwidget' datatype implementation for type vars
9a8334236
- more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- finish 'subscreenwidget' datatype implementation for type vars
252033a21
- finalize subscreen script related features
cb2d6b521
- lightbeams now respect solid ffcs/pushblocks (compat QR'd)
8555d9430
- 'Mirror (Custom)' combo type for customizable reflection
5c06dfcf4
Bug Fixes
- active global script double-running due to warp script check
28d9aaf3d
Player
Editor
- 'esc' choosing 'yes' in 'Really want to quit?' popup
f683887dd
- sanitize quest title for package name
e64f888d2
- allow spaces in package name
87519c7ea
ZScript
- typechecking error related to arrays of class objects
e981a6591
Documentation
- move packaging_quests.md to packaged docs
b5467ee10
Refactors
- start implementing subscreen scripts
e19d0fda1
ZUpdater
- extract getting next release and installing to functions
6346d4838
- [win] use curl and json libs instead of python
765ab0322
- use zupdater binary instead of python in launcher
20528f43a
- [win] use native library for unzip
bcf1582dc
zupdater is now Python-free for Windows.
CI
- fetch full history when building to generate nightly changelog
0389cd277
- fetch full history when building web test
22aee7c8f
- use correct variable for release tag in sentry debug upload
cfdeef5b9
- use Release instead of RelWithDebInfo for windows test, for caching
000548dcf
Misc.
- add script for expanding ZASM opcodes/registers en masse
6f8ca315a
- update zasm expansion script to handle name lists from file
820a5978f
- package changelogs for recent alphas, and include nightly changes
c67dc4d1a
- update GitHub org
f5f1591cf
- fix transparency on some cave tiles in the default quest
2cbfecefa
- improve parser timeout handling
5ebd2423f
Nightly 2023-09-09
The following are the changes since 2.55-alpha-118:
Features
- 'subscreendata' datatype implementation
64026507c
- 'subscreenpage' datatype implementation
0d049c655
- 'subscreenwidget' datatype implementation for shared vars
5e8e6dcc8
- start 'subscreenwidget' datatype implementation for type vars
57649a824
- more 'subscreenwidget' datatype implementation for type vars
9a8334236
- more 'subscreenwidget' datatype implementation for type vars
5c0c1a9ef
- finish 'subscreenwidget' datatype implementation for type vars
252033a21
- finalize subscreen script related features
cb2d6b521
Bug Fixes
- active global script double-running due to warp script check
28d9aaf3d
Player
- fix a couple subscreen drawing issues
e82b08532
Refactors
- start implementing subscreen scripts
e19d0fda1
Misc.
2.55 Alpha 118
The one with the bug fixes.
Downloads available at the bottom of this page.
Full Changelog: ZQuestClassic/ZQuestClassic@2.55-alpha-117...2.55-alpha-118
Haven't kept up with the latest alphas? Check out their release notes:
Bug Fixes
- typo with subscreen view setting
2c638f17e
- windows 7 crashes on compile zscript
0101beff4
- 'View Unowned Items' subscreen bugs
5e5ffa36e
- subscreen buttonitem on active subscreen not scrolling properly
5327d4c8e
- close about window on ESC/clicking X
dac2fe022
- [mac] title bar showing on initial fullscreen launch
507efb964
The
osx_tell_dock_outside_bundle = false
feature I added to allegro recently is somewhat useful in development, but apparently problematic for normal use.
Player
- handle error when sav file fails to load
b6ca752fb
- unload other save games when selecting one
5b2dba0e1
- save file corruption from overlooked fields
2bb017871
- Crash on zscript object destructor
8f243d2d3
- Crash on dmap lacking subscreen
a79f8dfc6
- read hp from save file for life meter on titlescreen
14189f18e
- remove accidental dev mode, which always allows cheats
7bc53d4b3
- retain previous position when returning to title screen
62d266e76
- unreliable behavior of ESC in title screen
b5e21a833
- sfx accidentally disabled in save select screen
5fef0688a
- empty item slots filling wrongly
59fc452e3
- weird subscreen item animation resetting
683974182
Editor
ZScript Standard Library (std.zh)
- CR_RUPEES definition was missing
e3edf4430
ZScript
- set save name being truncated because not using new string
5496e5ac4
- use safer vsnprintf to avoid crash via buffer overflow in logging
b92439ed8
- check_bunny accidentally always on for Game->CurrentItemID()
3583e94ee
Web
- set default saves folder to /local/saves
01e692282
- quick quest load was broken after save refactor
2b5a12861
Build
- fix windows compile due to msvc hang bug
461de4df9
Chores
- remove outdated source file preamble comments
3341301ad
Tests
- add -test-zc switch to test save file roundtrip
2eccdedc2
- mostly finish save roundtrip test
f416ffa14
- check for full game equality in save roundtrip
5c07f9c3d
- fix zc saves test
ef46dcc9c
CI
Misc.
- support sentry unique user counting
e9eb11357