Pre-defined messages can be broadcasted to players in a variety of ways such as time-based intervals or triggers by certain words in chat or by entering a region.
AutoBroadcastConfig.json
Option | Type | Default |
---|---|---|
Broadcasts | Broadcast[] |
Broadcast
Option | Type | Description |
---|---|---|
Name | string | |
Enabled | boolean | |
Messages | string[] | |
ColorRGB | float[] | |
Interval | int | The interval in seconds for time-based broadcasts. |
StartDelay | int | The delay in seconds before sending the first broadcast. |
TriggerRegions | string[] | A list of regions where the broadcast will be triggered upon a player entering. |
RegionTrigger | string | "none": Broadcasts to all players "region": Broadcasts to players in current region "self": Broadcasts only to triggering player. |
Groups | string[] | A list of groups that the broadcast is displayed to or the groups that can trigger the broadcast. Use * for all groups. |
TriggerWords | string[] | A list of words that will trigger the broadcast. |
TriggerToWholeGroup | boolean |