Releases: Zallist/unity.zallist.universal-simple-lit-shadergraph-target
v2.1.0
v2.0.1
What's Changed
- Update SimpleLitGBufferPass.hlsl by @grenappels in #19
New Contributors
- @grenappels made their first contribution in #19
Full Changelog: v2.0.0...v2.0.1
v2.0.0
Added support for URP 14 and unity 2022.2.
Vfx graph is not 100% supported since unity dramatically changed how that integrates.
What's Changed
New Contributors
Full Changelog: v1.3.1...v2.0.0
v1.3.1
Full Changelog: v1.3.0...v1.3.1
Revert name change so it doesn't break existing projects with CI build.
v1.3.0
Update repository name to actually match what this repo is about.
It's possible that Unity will FAIL to update this package due to the name change. In which case, you need to REMOVE the previous package and ADD the newest one. This may require manually going in to your Packages/manifest.json
and removing the old version.
The name change will not break any existing shader graphs generated using this repo, since the .meta GUIDs are the same as they were.
Full Changelog: v1.2.0...v1.3.0
v1.2.0
v1.1.0 - Restructure to Unity structure
This release is simply just refactoring the directory structure to exactly match Unity's internal structure, for sanity's sake.
There's a potential this breaks existing Simple Lit shader graphs, due to the movement of the .hlsl include files, but I've left them in the old location too (for now) so that shouldn't happen. But after save they'll reference the newer .hlsl files.
Full Changelog: v1.0.0...v1.1.0
v1.0.0
v0.0.5
v0.0.4
v0.0.3 didn't update version number :(
Full Changelog: v0.0.2...v0.0.4