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Releases: Zallist/unity.zallist.universal-simple-lit-shadergraph-target

v2.1.0

10 May 16:40
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What's Changed

  • Update UniversalSimpleLitSubTarget.cs to fix issue #20 by @Zallist in #21

This is a required change for Unity 2022.2.15 or higher.

Full Changelog: v2.0.1...v2.1.0

v2.0.1

06 Feb 15:35
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What's Changed

New Contributors

Full Changelog: v2.0.0...v2.0.1

v2.0.0

28 Dec 15:00
1c0fc81
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Added support for URP 14 and unity 2022.2.
Vfx graph is not 100% supported since unity dramatically changed how that integrates.

What's Changed

  • Updated files to match the changes done to the LIT shader for URP 14.… by @Zallist in #16

New Contributors

Full Changelog: v1.3.1...v2.0.0

v1.3.1

09 Dec 16:29
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Full Changelog: v1.3.0...v1.3.1

Revert name change so it doesn't break existing projects with CI build.

v1.3.0

09 Dec 12:53
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Update repository name to actually match what this repo is about.

It's possible that Unity will FAIL to update this package due to the name change. In which case, you need to REMOVE the previous package and ADD the newest one. This may require manually going in to your Packages/manifest.json and removing the old version.

The name change will not break any existing shader graphs generated using this repo, since the .meta GUIDs are the same as they were.

Full Changelog: v1.2.0...v1.3.0

v1.2.0

08 Jun 10:03
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Fixing duplicate VFX graph file for issue #12

What's Changed

  • Delete VFXShaderGraphSimpleLitGUI.cs by @bmourit in #14
  • Delete VFXShaderGraphSimpleLitGUI.cs.meta by @bmourit in #13

Full Changelog: v1.1.0...v1.2.0

v1.1.0 - Restructure to Unity structure

23 May 12:02
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This release is simply just refactoring the directory structure to exactly match Unity's internal structure, for sanity's sake.
There's a potential this breaks existing Simple Lit shader graphs, due to the movement of the .hlsl include files, but I've left them in the old location too (for now) so that shouldn't happen. But after save they'll reference the newer .hlsl files.

Full Changelog: v1.0.0...v1.1.0

v1.0.0

16 May 10:02
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With this release we should have perfect parity with the Lit shader:

  • Forward rendering
  • Deferred rendering
  • Preservation of specular highlights and related alpha modulation
  • VFX graph support (not tested, but the code is completely equal)

v0.0.5

16 May 09:29
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What's Changed

  • Initial support for deferred Rendering by @bmourit in #8

Full Changelog: v0.0.4...v0.0.5

v0.0.4

11 May 09:46
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v0.0.3 didn't update version number :(

Full Changelog: v0.0.2...v0.0.4