Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement party system, including chat. #330

Closed
ZaneDubya opened this issue Sep 7, 2015 · 2 comments
Closed

Implement party system, including chat. #330

ZaneDubya opened this issue Sep 7, 2015 · 2 comments
Assignees
Labels
Milestone

Comments

@ZaneDubya
Copy link
Owner

No description provided.

@msx752
Copy link
Contributor

msx752 commented Jan 17, 2016

PartySystem is ready and all functions are working. EXCEPT three important problem.

  1. i need when player clicked the private message button or Green button after that chat will change /p1 [username]
  2. when partymember was going far away, i couldn't get the member's Status, so i can't update MemberStatus.
  3. need Partymember Status be targetable for spells.

partys1
partys2

@ZaneDubya ZaneDubya self-assigned this Oct 29, 2016
ZaneDubya added a commit that referenced this issue Nov 6, 2016
Based on @msx752's party system (PR #400).
Adds party system to Ultima.Player.PlayerState instance.
New gumps: party gump, party status gump.
Addresses issues #421, #330, parts of #313, possibly others?
@ZaneDubya
Copy link
Owner Author

Merged in #451. Please open a new issue for any bugs/feature additions with the party system.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants