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Zane Wagner edited this page Oct 29, 2016 · 6 revisions

##1. GENERAL QUESTIONS 1.1 What is UltimaXNA?

UltimaXNA is an open source MMORPG client inspired by Ultima Online. It is developed for use exclusively on freeshard server software such as RunUO and POLServer.

1.2 What are the requirements to run UltimaXNA?

You will need to be running Microsoft Windows on a fairly modern computer to run UltimaXNA. You will need to have the DotNet 4.0 and XNA frameworks installed.

1.3 When will UltimaXNA be completed?

There is no projected date of completion. It will be done when it is done. You can stay up to date with progress by following the project on GitHub.

1.4 Will UltimaXNA run on the official servers?

No. UltimaXNA will not include support for running on EA's servers. Nor do the developers support running any custom client on EA's official servers.

##2. DEVELOPMENT QUESTIONS 2.1. What computer language is UltimaXNA programmed with?

UltimaXNA is programmed in C#, using the DotNet and XNA frameworks.

2.2 What are the requirements to compile UltimaXNA?

You will need to install Visual Studio C# 2015, the DotNET 4.0 framework, the XNA 4.0 framework, and XNA GameStudio 4.0 for VS2015 to compile UltimaXNA.

2.3 How long has UltimaXNA been under development?

Development begun in May 2009 and has proceeded in fits and starts ever since.

2.4 Will UltimaXNA run on any platform other than Windows?

UltimaXNA is built with DotNet and XNA, making it exclusively available to Windows desktop users. There are no plans to port UltimaXNA to MonoGame, Linux, the XBox, or any other platform. Since the UltimaXNA codebase is open source, you are free to fork the project and port it yourself. If you do so successfully, let us know!

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