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Zarius edited this page Aug 28, 2011 · 1 revision

New features:

  • drop: [APPLE, EGG] # drops both
  • drop: {APPLE, EGG} # drops one or the other (50/50)
  • can add embedded quantity & chance - drop: [APPLE/2/50%, EGG/1-2/25%]
  • added support for iConomy 6, BOSEconomy 7 & MultiCurrency (courtesy of Nijikokun's Register)
  • new "action:" condition ** BREAK/LEFT_CLICK/RIGHT_CLICK/LEAF_DECAY ** Note: break also applies to entity death, defaults for blocks & entities is break

New - Not tested

  • new tool options ([ ] means optional) ** PROJECTILE_FIREBALL/SNOW_BALL/EGG/FISHING_ROD/ARROW[@PLAYER/DISPENSER] ** EXPLOSION_TNT/FIREBALL/CREEPER(or any creature name) ** ANY_PROJECTILE/ANY_OBJECT/ANY_CREATURE/ANY_DAMAGE/ANY_BLOCK
  • NOTE_BLOCK/JUKEBOX/MOB_SPAWNER data support
  • New weather conditions: RAIN/SNOW/THUNDER/CLEAR/CLOUD/NONE(nether)/STORM
  • New time conditions: DAY/NIGHT/DUSK/DAWN/DARKNESS(dusk/night/dawn)
  • New effect: condition ** BOW_FIRE/CLICK1/CLICK2/DOOR_TOGGLE/EXTINGUISH/RECORD_PLAY/SMOKE/STEP_SOUND (see http://jd.bukkit.org/apidocs/org/bukkit/Effect.html)
  • Drops for boat/minecart now start with VEHICLE_ (eg. VEHICLE_BOAT) ** Valid entries: BOAT/POWERED_MINECART/STORAGE_MINECART/MINECART/PAINTING (not sure about painting)
  • New pluggable events system: ** sheep: SHEAR/UNSHEAR/SHEARTOGGLE/DYE ** weather: STORM/LIGHTNING/THUNDER - optional [@ON/OFF] for all

Old - Not tested

  • DropGroups
  • LightLevel/Biomes/Height/Permissions
  • damageattacker/damagetool
  • PLAYER/PLAYERGROUP blocknames
  • face condition (for left/right click)
  • regions
  • commands

Know issues (to be fixed):

  • tool: ALL doesn't work (just leave it out, the default is all anyway)
  • EXPLOSION event doesn't work