Starting with version 0.9.4, all templates have been moved to their own extension. UnityModdingTools.Templates.BeatSaber can be downloaded from the Visual Studio Marketplace (website or inside Visual Studio).
Convenience IDE features for creating Beat Saber mods. The extension (VSIX) only works for Visual Studio 2019 and 2022. A Rider port with dotnet templates is being worked on Here.
A wiki has been started here with more details on using the extension
JetBrains Rider Alternative: A similar extension for the JetBrains Rider IDE can be found Here
- Settings to make creating mods more convenient
- Set your Beat Saber install directory.
- Automatically set the BeatSaberDir property in opened projects if available.
- Located in the Menu Bar > Extensions > Beat Saber Modding Tools > Settings...
- Beat Saber Reference Manager
- Allows you to add/remove references from your Managed/Libs/Plugins folders.
- References automatically use BeatSaberDir for their HintPath.
- Open by right-clicking a BSIPA project's References > Beat Saber Reference Manager...
- Add Reference Paths
- Allows you to tell Visual Studio where to find the Beat Saber references for projects that don't use the BeatSaberDir property.
- Located by right-clicking a BSIPA project > Beat Saber Modding Tools > Add Reference Paths
- The optional BeatSaberModdingTools VSIX requires Visual Studio 2019 or 2022.
- You must have the
.NET desktop development
workload installed for Visual Studio. - All templates require at least .Net Framework 4.7.2, you can get the Developer Pack from Here.
- To develop mods you have to have the game files and BeatSaber-IPA.