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More components #23
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Merged
More components #23
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Implemented button.py and wrote a test, moved pygame initialization stuff to guipy/__init__.py, added default font util, added optional function to textbox, changed sub_coords() to sub_vector() (and add_vector()), and added a black border to @Zjjc123's slider_test.py
Implemented switch.py and test, refactored button, added _render() to some components to contain the visual design, added TRANSPARENT color.
Implemented AutoPlot and test, fixed some range issues in Plot, slight change to translate(), commented switch.py
also added to gitignore to be sneaky
and some other stuff that I don't feel like listing
Dropdown is in menu.py
…to more-components
Mainly combined render() and update() for all components, and added back get_surf() method.
Plots now use float_format() from utils.py to format the numbers on the axes. Will probably change later to shorten numbers so they don't run off the screen.
also made some changes to ranging in plot.py
Zjjc123
approved these changes
Sep 15, 2022
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fantastic
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Added a switch, button, dropdown menu, and live plot component. Made tests.
Made changes to the manager and the component base class. Component._draw() should contain most of the drawing that a component needs. Components.root surface is no longer standard in components, as Switch and Button have two static surfaces. Component.update() is now responsible for readying surfaces. In a similar fashion, GUIManager.update() now updates and blits components.
Added more util functions.