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Releases: Zrp200/lustrous-pixel-dungeon
Releases · Zrp200/lustrous-pixel-dungeon
v0.1.3
After another long delay, I have returned! Lustrous has implemented up to Shattered v0.7.4, adding the two new wands along with a ton of other changes. My additions here are mostly just QOL changes, but I have buffed several mechanics, including Fire Imbue and the newly implemented Wand of Warding.
v0.7.4a: various bugfixes and a tweak to Dwarf King
Throwing Glaive!
In order to install the apk, you must uninstall your existing lustrous.
Bugfixes and balance changes
- implemented 0.7.2b
- when returning, boomerang cannot surprise attack
- fixed crash bugs
- fixed bugs causing loss of items
- buffed blazing
- nerfed firebolt shaman, fire elemental
- buffed warlocks slightly
- Changed pathfinding AI to be a bit more aggressive.
- more changes can be found in changelog.
Many, many bugfixes, among other things
v0.1.1a Major bugfixes and balance changes
v0.7.2 implemented and important bugfixes
v0.1.1 0.1.1 manifest commit
v0.1.0b
* Chaotic - Volatility now procs twice as often when rolled, but will not destroy armor. - Volatility will not activate at the attacker's position if the attacker is using a missile weapon - Stench and corrosion now always proc at the enemy's position. - Chaotic can now roll Holy Providence... for the enemy. Have fun! - Metabolism will now always drain hunger regardless of whether it procced for you. - Effects that would normally scale now generate lower random level to pretend to be, now up to +6 (previous max was +19) - Fragile can no longer be rolled; will be replaced with, uh, a better curse later. * Misc - You can now enchant two missile weapons at a time if they are in the same stack. - Cord is now guaranteed to be the result of transmuting a tier-1 weapon - Cord can now be passed through remains - Exhausting can now proc for mirror images - Forest Fires are much more.... destructive. ;) - Fire can now travel on regrowth blobs. - Magic Missile wands now gain a phantom charge with each upgrade - Adjusted burning to be an ActiveBuff * Bugfixes - Things getting destroyed when they should be immune to getting destroyed - Infernal Trap being the wrong color (thanks color-blindness) - Odd behavior for elastic boomerang - Holy Providence having a 0% proc rate until +3, then an abnormally low proc rate - 'Frozen' and 'Chilled' message displaying for elementals - Charm vfx playing against immune enemies - Grim proccing against immune enemies - Attacking an enemy directly after loading the game is always a surprise attack - Crashes with sad ghost - surprise attack + ally interactions - Tome of Mastery spawning every load for those who still have the old subclasses - Some text mistakes
v0.7.1 Implemented! (v0.1.0a)
See changelog
Fixed major bugs
see 5ab43a8 for code changes.
- Eldritch
- now applies more terror (now 15 base + 2.5*level) and can stack it like bleeding.
- vertigo base duration boosted by 2
- Gave recharging to wardens again via starflower; only now realized why it did so in the first place.
- Darts
- Incendiary darts no longer instantly break when thrown on a flammable tile
- Rot darts are now affected by durability; all durability boosts are 73% less effective on it, however.
- You can now circumvent missing key bug
- Misc
- Cursed Wand effect Shock and Recharge now uses storm trap effect rather than shocking trap
- Bleeding now stacks upon itself more randomly than in BETA-2
- Fixed:
- Recharging vfx giving too many particles or none at all (caused by BETA-3).
- MM shamans stopping game execution (I think)
- Shopkeeper not dropping bags (not retroactive unfort)
- Missile weapon bugs not truely getting fixed by BETA-3.
- Swarm intelligence messing with terror.
- Armor enchants showing their vfx when forcefully identified (eg by well or scroll).
Yay a working release
- Holy Providence can now call Earth imbue, frost imbue, recharging, and adrenaline surge; proc rate boosted
- boomerang now returns after a delay
- recharging vfx changes that may or may not have actually been tested
- fixed boomerang
- more buffs are announced
- implemented shattered v0.7.1d
0.0.2-BETA-2
0.0.2-BETA-2 manifest