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0.2.0
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Zrp200 committed Sep 6, 2021
1 parent 9e176da commit 283f744
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Showing 4 changed files with 5 additions and 13 deletions.
4 changes: 2 additions & 2 deletions build.gradle
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Expand Up @@ -15,8 +15,8 @@ allprojects {
appName = 'RKPD2'
appPackageName = 'com.zrp200.rkpd2'

appVersionCode = 595
appVersionName = '0.2.0-BETA-6'
appVersionCode = 597
appVersionName = '0.2.0'

appJavaCompatibility = JavaVersion.VERSION_1_8

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2 changes: 1 addition & 1 deletion core/src/main/assets/messages/scenes/scenes.properties
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Expand Up @@ -100,7 +100,7 @@ scenes.titlescene.patreon_button=Patreon Page

scenes.welcomescene.welcome_msg=For years, people have been asking "when will there a be a version of Rat King Dungeon that's actually relevant" all to no avail. .\n\nMeanwhile, different people complained that Shattered was too hard, but this too, went unanswered. People watched as beloved heroes and items got nerfed or outright removed, while Evan at the same time shamelessly refused to give Huntress her well-deserved access to the adrenaline buff, instead giving it to the necromancers.\n\nOne day, a certain space dragon had had enough. He declared that he was going to solve everyone's problems, and created this mod.\n\nEnjoy!
scenes.welcomescene.update_intro=RKPD2 has been updated!
scenes.welcomescene.update_msg=Greeting rat worshippers! This update of RKPD2 is mostly dedicated to implementing Shattered v1.0. However, It also includes some major changes to various aspects of Rat King's toolkit, including a complete rework of Rat King's Wrath to reflect the newly reworked armor abilities. Of course, we cannot forget the compulsory Huntress/Sniper buffs (which should be present in any good update in any reasonable mod), and these should be especially good!\n\nThis update also contains various nerfs intended to smooth out gameplay, especially with regards to Rogue, Warlock, and various armor abilities; while we want things to be overpowered, too much can get...unfun.\n\nBETA-6 should be the last major beta; it implements Shattered v1.0.3, so juuust in case something is broken I'm releasing this, but otherwise everything is finalized and I will release in the next day or so. For sure.
scenes.welcomescene.update_msg=Greeting rat worshippers! This update of RKPD2 is mostly dedicated to implementing Shattered v1.0. However, It also includes some major changes to various aspects of Rat King's toolkit, including a complete rework of Rat King's Wrath to reflect the newly reworked armor abilities. Of course, we cannot forget the compulsory Huntress/Sniper buffs (which should be present in any good update in any reasonable mod), and these should be especially good!\n\nThis update also contains various nerfs intended to smooth out gameplay, especially with regards to Rogue, Warlock, and various armor abilities; while we want things to be overpowered, too much can get...unfun.
scenes.welcomescene.patch_intro=RKPD2 has been patched!
scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
scenes.welcomescene.patch_translations=This patch contains translation updates.
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Expand Up @@ -35,7 +35,7 @@ public class ShatteredPixelDungeon extends Game {

//variable constants for specific older versions of shattered, used for data conversion
public static final int
v0_2_0=595,
v0_2_0=597,
v0_1_0=557,
v0_0_1=551,
v0_0_0=550;
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Expand Up @@ -137,14 +137,6 @@ private static String list(int lineSpace, String... items) {
final ChangeInfo[][] changes = {
{
new ChangeInfo("v0.2.0", true, TITLE_COLOR, ""),
new ChangeInfo("BETA-6", false, "",
info("This should be the last beta. Expect a release Sunday or early Monday"),
new ChangeButton(new ElementalBlast(), list(2,"Buffed elemental power to be 25/50/75/100, up from 23/45/68/90", "Rat Blast's elemental power increased to 20%/40%/60%/80% from 15%/30%/45%/60%", "Magic Missile elemental blast now appends new recharging buffs instead of extending existing recharging, to prevent an exploit.")),
misc("renamed Imperial Wrath to Inevitability."),
bugFixes("_-_ Fixed a major bug in Warlock's Touch causing incorrect soul mark chances" + "\n\nImplemented bugfixes from v1.0.3 and v1.0.2:\n\n_-_ Reclaim Trap spells incorrectly starting with a summoning trap reclaimed\n\n" +
"Fixed (caused by 1.0.1):" + list("Music corruption and crashes for Desktop users") +
"\nFixed (caused by 1.0.0):" + list("Negative STR bonuses not displaying separately", "Hasty Retreat and Smoke and Mirrors giving less haste/invis than intended", "Various rare game crashes", "Some items being treated as equipped after save/load with lost inventory", "Cases where liquid metal could be applied to items at full durability") +
"\nFixed (existed prior to 1.0.0):" + list("Time stasis sometimes not preventing harmful effects in its last turn.", "Minor text and vfx corrections"))),
new ChangeInfo("From SHPD v1.0.3", false, SHPX_COLOR, "",
// alchemy stuff once it's added in.
new ChangeButton(new ItemSprite(CROWN), "Armor Ability Changes", ""
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+ "\nIn addition, I'm making these changes based on player feedback:"
+ list("_Cached Rations_ now gives 3/5 rations, down from 4/6.", "_Light Cloak_ effectiveness now 20%/40%/60%, down from 25/50/75.")),
new ChangeButton(RAT_KING, list(2,
"The recent Strongman buff has turned Tactics into a monster, while Imperial Wrath is still rather niche in comparison. Thus, Imperial Wrath now has Strongman instead of Tactics.",
"The recent Strongman buff has turned Tactics into a monster, while Imperial Wrath is still rather niche in comparison. Thus, Imperial Wrath now has Strongman instead of Tactics. I've also taken the liberty of renaming Imperial Wrath to be Inevitability to commemorate this change.",
"Royal Intuition's +1 effect is now additive with the SHPD Survialist's Intuition rather than multiplicative. It is now 2.75x/3.75x id speed, down from 3.5x/5.25x.",
"Rat King is also affected by the v1.0.0 staff nerf.")),
new ChangeButton(RATFORCEMENTS, "I've successfully made Ratforcements the best talent Ratmogrify has. That said, it's so powerful now that it's making the other aspects of Ratmogrify much less useful." + list(2, "Ratforcements stats reduced by ~20% across the board.") + "Don't be fooled though into thinking it's bad now, it is still VERY superior to Shattered's Ratforcements."))
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