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RKPD2 v1.0.0
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Zrp200 committed Aug 10, 2022
1 parent 5180a1b commit 2fd355d
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Showing 5 changed files with 9 additions and 9 deletions.
4 changes: 2 additions & 2 deletions build.gradle
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Expand Up @@ -15,8 +15,8 @@ allprojects {
appName = 'RKPD2'
appPackageName = 'com.zrp200.rkpd2'

appVersionCode = 652
appVersionName = '1.0.0-BETA-3'
appVersionCode = 653
appVersionName = '1.0.0'

appJavaCompatibility = JavaVersion.VERSION_1_8

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2 changes: 1 addition & 1 deletion core/src/main/assets/messages/scenes/scenes.properties
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Expand Up @@ -124,7 +124,7 @@ scenes.titlescene.patreon_button=Patreon Page

scenes.welcomescene.welcome_msg=For years, people have been asking "when will there a be a version of Rat King Dungeon that's actually relevant" all to no avail. .\n\nMeanwhile, different people complained that Shattered was too hard, but this too, went unanswered. People watched as beloved heroes and items got nerfed or outright removed, while Evan at the same time shamelessly refused to give Huntress her well-deserved access to the adrenaline buff, instead giving it to the necromancers.\n\nOne day, a certain space dragon had had enough. He declared that he was going to solve everyone's problems, and created this mod.\n\nEnjoy!
scenes.welcomescene.update_intro=RKPD2 has been updated!
scenes.welcomescene.update_msg=RKPD2 v1.0.0 implements up to Shattered v1.3! With this update, I'm done for now with regards to original content, though I expect to implement future Shattered releases and do balance and bugfixes. Introduced in this update is a new weapon curse, Dream Darts, and a new rare variant of the succubus.
scenes.welcomescene.update_msg=RKPD2 v1.0.0 implements up to Shattered v1.3! With this update, I'm done for now with regards to original content, though I expect to implement future Shattered releases and do balance and bugfixes. Introduced in this update is a new weapon curse and Dream Darts.
scenes.welcomescene.patch_intro=RKPD2 has been patched!
scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
scenes.welcomescene.patch_translations=This patch contains translation updates.
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2 changes: 1 addition & 1 deletion core/src/main/assets/messages/ui/ui.properties
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Expand Up @@ -19,7 +19,7 @@ ui.toolbar.item_use=Quick-use Item
ui.toolbar.item_cancel=Cancel
ui.toolbar.examine_prompt=Press again to search\nPress a tile to examine

ui.changelist.rkpd2changes.100=RKPD2 v1.0.0 implements up to Shattered v1.3! With this update, I'm done for now with regards to original content, though I expect to implement future Shattered releases and do balance and bugfixes. Introduced in this update is a new weapon curse, Dream Darts, and a new rare variant of the succubus.
ui.changelist.rkpd2changes.100=RKPD2 v1.0.0 implements up to Shattered v1.3! With this update, I'm done for now with regards to original content, though I expect to implement future Shattered releases and do balance and bugfixes. Introduced in this update is a new weapon curse and Dream Darts.
ui.changelist.rkpd2changes.030=The long-awaited RKPD2 v0.3.0 implements Shattered v1.1, letting you run around with your op characters with all the new Shattered changes. It also features a new armor ability for Rat King that should prove to be the most versatile of them all. \n\nAside from that, the update is mostly balance adjustments and bugfixes, but rest assured, the huntress and sniper buffs are very much present.
ui.updatenotification.title=Update
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Expand Up @@ -36,7 +36,7 @@ public class ShatteredPixelDungeon extends Game {

//variable constants for specific older versions of shattered, used for data conversion
public static final int
V1_0_0=650,
V1_0_0=653,
v0_3_0=616,
v0_2_0=597,
v0_1_0=557,
Expand All @@ -49,8 +49,8 @@ public class ShatteredPixelDungeon extends Game {

public static final int v1_0_3 = 574;
public static final int v1_1_2 = 588;
public static final int v1_2_3 = 628;
public static final int v1_3_0 = 642;
public static final int v1_2_3 = v0_3_0/*628*/;
public static final int v1_3_0 = V1_0_0/*642*/;
public ShatteredPixelDungeon( PlatformSupport platform ) {
super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );

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Expand Up @@ -169,7 +169,7 @@ private static String list(int lineSpace, String... items) {
bugFixes(
// rkpd2
list("Dwarf King's health being handled incorrectly in Badder Bosses",
"Thief's Intuition having incorrect mechanics; now has 33% chance to id curse at +1, rather than 50% chance at +0.")
"Thief's Intuition having incorrect mechanics; now has 33% chance to id curse at +1, rather than 50% chance at +0.", "Text at the very top and very bottom of scrollpanes being cut off.")
//v1.2
+list("Very rare cases where dried rose is unusable", "Corruption affecting smoke bomb decoy", "Character mind vision persisting after a character dies", "Dwarf King not being targeted by wands or thrown weapons while on his throne", "Floor 5 entrance rooms sometimes being smaller than intended", "Exploits involving Corruption and Ratmogrify", "Rare cases where lullaby scrolls were generated by the Unstable Spellbook", "Red flash effects stacking on each other in some cases", "Game forgetting previous window size when maximized and minimized", "Various rare cases of save corruption on Android", "Various minor textual and visual errors", "Unidentified wands being usable in alchemy", "Various rare cases where the hero could perform two actions at once", "Pharmacophobia challenge incorrectly blocking some alchemy recipes", "Various rare cases where giant enemies could enter enclosed spaces", "Rare cases where the freerunner could gain momentum while freerunning", "On-hit effects still triggering when the great crab blocks", "Various bugs with the potion of dragon's breath", "Assassinate killing enemies right after they were corrupted by a corrupting weapon", "Layout issues with the loot indicator", "Artifact recharging not charging the horn of plenty in some cases when it should", "Some items rarely not being consumed when they should be", "Fog of War not properly updating when warp beacon is used")
//v1.3
Expand Down Expand Up @@ -197,7 +197,7 @@ private static String list(int lineSpace, String... items) {
+list("Boss health bars have been expanded to show current health and active buffs/debuffs", "Changes scene expanded on large enough displays.")
+list("Boss music implemented", "Badge changes implemented from Shattered")
+"\n"
+list("The settings menu has been adjusted with a few new and rearranged options.","Added radial menus for controller users, and redid default controller bindings.","Keyboard and controller key bindings now have separate windows", "Added a few new key/button bindings actions")),
+list("The settings menu has been adjusted with a few new and rearranged options.","Added radial menus for controller users, and redid default controller bindings.","Keyboard and controller key bindings now have separate windows", "Added a few new key/button bindings actions", "Default 'Next Special Ability' keybind is now F")),

// this is the merge of 3 different shpd stuff
new ChangeButton(BadgeBanner.image( Badge.BOSS_CHALLENGE_5.image ), "Implemented Badge Changes",
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