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0.2.2
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Zrp200 committed Oct 7, 2021
1 parent 0b5b67e commit 5be6175
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4 changes: 2 additions & 2 deletions build.gradle
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Expand Up @@ -15,8 +15,8 @@ allprojects {
appName = 'RKPD2'
appPackageName = 'com.zrp200.rkpd2'

appVersionCode = 599
appVersionName = '0.2.1a'
appVersionCode = 600
appVersionName = '0.2.2'

appJavaCompatibility = JavaVersion.VERSION_1_8

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Expand Up @@ -163,7 +163,7 @@ protected void onClick() {
//TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro");
message += "\n";
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
//message += "\n" + Messages.get(this, "patch_translations");

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Expand Up @@ -137,7 +137,7 @@ private static String list(int lineSpace, String... items) {
final ChangeInfo[][] changes = {
{
new ChangeInfo("v0.2", true, TITLE_COLOR, ""),
new ChangeInfo("v0.2.1a",false,"", bugFixes("fixed a critical bug preventing items from being identified by exp.")),
new ChangeInfo("v0.2.2",false,"", new ChangeButton(WARLOCKS_TOUCH, "Warlock's touch had incorrect mechanics, and now they've been fixed to be what was intended." + list(2, "Warlock's touch's soul mark application change is now actually 15/25/35. Previously it was instead 60/70/80% melee and 65/80/95 for ranged.", "Removed the ability for warlock's touch-applied soul mark to extend itself past 6 turns.")),misc("adjusted king's wisdom's icon again."), bugFixes(list(2,"hearty meal not working at all.","royal intuition proccing tested hypothesis instead of king's wisdom."))),
new ChangeInfo("v0.2.1", false, "",
new ChangeButton(get(INFO), "Developer Commentary", "I'm shifting to Shattered's new major.minor.patch versioning system, so even though this is listed as v0.2.1, it's really the equivalent of v0.2.0a.\n\nThis patch has many internal changes to the talent system, so beware of any bugs that may result from this."),
new ChangeButton(MULTISHOT, "Adjusted the way multiple sniper's marks are handled internally, to increase consistency of the mechanic:" + list(2,"Using specials with multiple free targets stored will now use them in order of highest level to lowest level.", "When too many snipers marks are stored, the one storing the lowest shared upgrades level is now removed. If all are the same level, 'standard' sniper's marks will be removed before free-targeted marks. Previously level was not considered at all.") + "\nAlso fixed a bunch of issues with multi-shot:" + list(2,"Crash when cancelling targeting a single free-targeted sniper's mark.", "Rare cases where cancelling a special would incorrectly leave the targeting system active.", "Killing a marked enemy with a thrown weapon generating two free-targeted sniper's marks.", "Not being able to use sniper specials if there are less possible targets than available marks.", "Sniper's marks sometimes not detaching when their targets are killed.")),
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