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The main project of my Game Design studies: the demo of a narrative puzzle game where characters can change the age of the environment

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a-lubecki/Temporal-2022

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Temporal-2022

Temporal is the main project of my Game Design studies.

It's a narrative puzzle game taking place in a futuristic world. The main Unique Selling Point is the ability for characters to change the age of environment elements around them.

demo-temporal-github.mp4

For every levels, the characters you control must reach a goal (the red squares). The path is blocked by walls, bushes, crates, etc. The main character can move crates and climb 1 block height. At level 5 of the demo, the main character gets a power that makes the bushes grow older and clear the way.

New block types can be added in the future to diversify the gameplay: water, lava, etc.

Required skills

  • game design
  • level design
  • narrative design
  • 3D modeling (with Blender)
  • Unity:
    • scripts (C#)
    • Cinemachine
    • animations (with DOTween)
    • pooling
    • UI / TextMeshPro
    • input system
    • visual scripting (for global state graph only)
    • URP (shaders + postprocessing)
    • audio management
    • optimisations / balancing

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The main project of my Game Design studies: the demo of a narrative puzzle game where characters can change the age of the environment

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