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Nodes: implement displacement map for materials (mrdoob#28246)
* implement displacement map * Convert PNG to 8bit per channel * update screenshot --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgpu - materials - displacement map</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
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<body> | ||
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<div id="info"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - (normal + ao + displacement + environment) map demo.<br /> | ||
ninja head from <a href="https://gpuopen.com/archive/gamescgi/amd-gpu-meshmapper/" target="_blank" rel="noopener">AMD GPU MeshMapper</a> | ||
</div> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.module.js", | ||
"three/addons/": "./jsm/", | ||
"three/nodes": "./jsm/nodes/Nodes.js" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
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import Stats from 'three/addons/libs/stats.module.js'; | ||
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import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js'; | ||
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; | ||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js' | ||
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js'; | ||
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import { MeshStandardNodeMaterial } from 'three/nodes'; | ||
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let stats; | ||
let camera, scene, renderer, controls; | ||
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const settings = { | ||
metalness: 1.0, | ||
roughness: 0.4, | ||
ambientIntensity: 0.2, | ||
aoMapIntensity: 1.0, | ||
envMapIntensity: 1.0, | ||
displacementScale: 2.436143, // from original model | ||
normalScale: 1.0 | ||
}; | ||
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let mesh, material; | ||
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let pointLight, ambientLight; | ||
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const height = 500; // of camera frustum | ||
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let r = 0.0; | ||
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init(); | ||
initGui(); | ||
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// Init gui | ||
function initGui() { | ||
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const gui = new GUI(); | ||
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gui.add( settings, 'metalness' ).min( 0 ).max( 1 ).onChange( function ( value ) { | ||
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material.metalness = value; | ||
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} ); | ||
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gui.add( settings, 'roughness' ).min( 0 ).max( 1 ).onChange( function ( value ) { | ||
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material.roughness = value; | ||
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} ); | ||
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gui.add( settings, 'aoMapIntensity' ).min( 0 ).max( 1 ).onChange( function ( value ) { | ||
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material.aoMapIntensity = value; | ||
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} ); | ||
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gui.add( settings, 'ambientIntensity' ).min( 0 ).max( 1 ).onChange( function ( value ) { | ||
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ambientLight.intensity = value; | ||
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} ); | ||
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gui.add( settings, 'envMapIntensity' ).min( 0 ).max( 3 ).onChange( function ( value ) { | ||
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material.envMapIntensity = value; | ||
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} ); | ||
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gui.add( settings, 'displacementScale' ).min( 0 ).max( 3.0 ).onChange( function ( value ) { | ||
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material.displacementScale = value; | ||
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} ); | ||
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gui.add( settings, 'normalScale' ).min( - 1 ).max( 1 ).onChange( function ( value ) { | ||
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material.normalScale.set( 1, - 1 ).multiplyScalar( value ); | ||
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} ); | ||
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} | ||
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function init() { | ||
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const container = document.createElement( 'div' ); | ||
document.body.appendChild( container ); | ||
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renderer = new WebGPURenderer(); | ||
renderer.setAnimationLoop( animate ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
container.appendChild( renderer.domElement ); | ||
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// | ||
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scene = new THREE.Scene(); | ||
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const aspect = window.innerWidth / window.innerHeight; | ||
camera = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1, 10000 ); | ||
camera.position.z = 1500; | ||
scene.add( camera ); | ||
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controls = new OrbitControls( camera, renderer.domElement ); | ||
controls.enableZoom = false; | ||
controls.enableDamping = true; | ||
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// lights | ||
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ambientLight = new THREE.AmbientLight( 0xffffff, settings.ambientIntensity ); | ||
scene.add( ambientLight ); | ||
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pointLight = new THREE.PointLight( 0xff0000, 1.5, 0, 0 ); | ||
pointLight.position.z = 2500; | ||
scene.add( pointLight ); | ||
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const pointLight2 = new THREE.PointLight( 0xff6666, 3, 0, 0 ); | ||
camera.add( pointLight2 ); | ||
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const pointLight3 = new THREE.PointLight( 0x0000ff, 1.5, 0, 0 ); | ||
pointLight3.position.x = - 1000; | ||
pointLight3.position.z = 1000; | ||
scene.add( pointLight3 ); | ||
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// env map | ||
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const path = 'textures/cube/SwedishRoyalCastle/'; | ||
const format = '.jpg'; | ||
const urls = [ | ||
path + 'px' + format, path + 'nx' + format, | ||
path + 'py' + format, path + 'ny' + format, | ||
path + 'pz' + format, path + 'nz' + format | ||
]; | ||
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const reflectionCube = new THREE.CubeTextureLoader().load( urls ); | ||
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// textures | ||
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const textureLoader = new THREE.TextureLoader(); | ||
const normalMap = textureLoader.load( 'models/obj/ninja/normal.png' ); | ||
const aoMap = textureLoader.load( 'models/obj/ninja/ao.jpg' ); | ||
const displacementMap = textureLoader.load( 'models/obj/ninja/displacement.jpg' ); | ||
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// material | ||
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material = new MeshStandardNodeMaterial( { | ||
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color: 0xc1c1c1, | ||
roughness: settings.roughness, | ||
metalness: settings.metalness, | ||
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normalMap: normalMap, | ||
normalScale: new THREE.Vector2( 1, - 1 ), // why does the normal map require negation in this case? | ||
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aoMap: aoMap, | ||
aoMapIntensity: 1, | ||
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displacementMap: displacementMap, | ||
displacementScale: settings.displacementScale, | ||
displacementBias: - 0.428408, // from original model | ||
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envMap: reflectionCube, | ||
envMapIntensity: settings.envMapIntensity, | ||
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side: THREE.DoubleSide | ||
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} ); | ||
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// | ||
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const loader = new OBJLoader(); | ||
loader.load( 'models/obj/ninja/ninjaHead_Low.obj', function ( group ) { | ||
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const geometry = group.children[ 0 ].geometry; | ||
geometry.center(); | ||
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mesh = new THREE.Mesh( geometry, material ); | ||
mesh.scale.multiplyScalar( 25 ); | ||
scene.add( mesh ); | ||
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} ); | ||
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// | ||
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stats = new Stats(); | ||
container.appendChild( stats.dom ); | ||
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// | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
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} | ||
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function onWindowResize() { | ||
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const aspect = window.innerWidth / window.innerHeight; | ||
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camera.left = - height * aspect; | ||
camera.right = height * aspect; | ||
camera.top = height; | ||
camera.bottom = - height; | ||
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camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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} | ||
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// | ||
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function animate() { | ||
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controls.update(); | ||
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stats.begin(); | ||
render(); | ||
stats.end(); | ||
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} | ||
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function render() { | ||
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pointLight.position.x = 2500 * Math.cos( r ); | ||
pointLight.position.z = 2500 * Math.sin( r ); | ||
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r += 0.01; | ||
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renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
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</body> | ||
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</html> |
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