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Manual: Honor latest changes. (mrdoob#26355)
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Mugen87 committed Jul 1, 2023
1 parent 3469043 commit 4e07037
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Showing 64 changed files with 8,114 additions and 6,374 deletions.
27 changes: 19 additions & 8 deletions manual/en/textures.html
Original file line number Diff line number Diff line change
Expand Up @@ -66,10 +66,12 @@ <h2 id="-a-name-hello-a-hello-texture"><a name="hello"></a> Hello Texture</h2>
<a href="/docs/#api/en/loaders/TextureLoader#load"><code class="notranslate" translate="no">load</code></a> method with the URL of an
image and set the material's <code class="notranslate" translate="no">map</code> property to the result instead of setting its <code class="notranslate" translate="no">color</code>.</p>
<pre class="prettyprint showlinemods notranslate lang-js" translate="no">+const loader = new THREE.TextureLoader();
+const texture = loader.load( 'resources/images/wall.jpg' );
+texture.colorSpace = THREE.SRGBColorSpace;

const material = new THREE.MeshBasicMaterial({
- color: 0xFF8844,
+ map: loader.load('resources/images/wall.jpg'),
+ map: texture,
});
</pre>
<p>Note that we're using <a href="/docs/#api/en/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a> so no need for any lights.</p>
Expand All @@ -96,20 +98,28 @@ <h2 id="-a-name-six-a-6-textures-a-different-one-on-each-face-of-a-cube"><a name

<p>We just make 6 materials and pass them as an array when we create the <a href="/docs/#api/en/objects/Mesh"><code class="notranslate" translate="no">Mesh</code></a></p>
<pre class="prettyprint showlinemods notranslate lang-js" translate="no">const loader = new THREE.TextureLoader();
-const texture = loader.load( 'resources/images/wall.jpg' );
-texture.colorSpace = THREE.SRGBColorSpace;

-const material = new THREE.MeshBasicMaterial({
- map: loader.load('resources/images/wall.jpg'),
- map: texture,
-});
+const materials = [
+ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-1.jpg')}),
+ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-2.jpg')}),
+ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-3.jpg')}),
+ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-4.jpg')}),
+ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-5.jpg')}),
+ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-6.jpg')}),
+ new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-1.jpg')}),
+ new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-2.jpg')}),
+ new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-3.jpg')}),
+ new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-4.jpg')}),
+ new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-5.jpg')}),
+ new THREE.MeshBasicMaterial({map: loadColorTexture('resources/images/flower-6.jpg')}),
+];
-const cube = new THREE.Mesh(geometry, material);
+const cube = new THREE.Mesh(geometry, materials);

+function loadColorTexture( path ) {
+ const texture = loader.load( path );
+ texture.colorSpace = THREE.SRGBColorSpace;
+ return texture;
+}
</pre>
<p>It works!</p>
<p></p><div translate="no" class="threejs_example_container notranslate">
Expand Down Expand Up @@ -152,6 +162,7 @@ <h3 id="-a-name-wait1-a-waiting-for-a-texture-to-load"><a name="wait1"></a> Wait
like this</p>
<pre class="prettyprint showlinemods notranslate lang-js" translate="no">const loader = new THREE.TextureLoader();
loader.load('resources/images/wall.jpg', (texture) =&gt; {
texture.colorSpace = THREE.SRGBColorSpace;
const material = new THREE.MeshBasicMaterial({
map: texture,
});
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1 change: 1 addition & 0 deletions manual/en/voxel-geometry.html
Original file line number Diff line number Diff line change
Expand Up @@ -691,6 +691,7 @@ <h1>Voxel(Minecraft Like) Geometry</h1>
const texture = loader.load('resources/images/minecraft/flourish-cc-by-nc-sa.png', render);
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.NearestFilter;
texture.colorSpace = THREE.SRGBColorSpace;
</pre>
<p>and pass the settings to the <code class="notranslate" translate="no">VoxelWorld</code> class</p>
<pre class="prettyprint showlinemods notranslate lang-js" translate="no">+const tileSize = 16;
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161 changes: 91 additions & 70 deletions manual/examples/render-on-demand-w-damping.html
Original file line number Diff line number Diff line change
Expand Up @@ -35,90 +35,111 @@

<script type="module">
import * as THREE from 'three';
import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({antialias: true, canvas});

const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 2;

const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true;
controls.target.set(0, 0, 0);
controls.update();

const scene = new THREE.Scene();

{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}

const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
renderer.useLegacyLights = false;

function makeInstance(geometry, color, x) {
const material = new THREE.MeshPhongMaterial({color});
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 2;

const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
const controls = new OrbitControls( camera, canvas );
controls.enableDamping = true;
controls.target.set( 0, 0, 0 );
controls.update();

cube.position.x = x;
const scene = new THREE.Scene();

return cube;
}
{

makeInstance(geometry, 0x44aa88, 0);
makeInstance(geometry, 0x8844aa, -2);
makeInstance(geometry, 0xaa8844, 2);

function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( - 1, 2, 4 );
scene.add( light );

let renderRequested = false;
}

function render() {
renderRequested = undefined;
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );

if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
function makeInstance( geometry, color, x ) {

controls.update();
renderer.render(scene, camera);
}
render();
const material = new THREE.MeshPhongMaterial( { color } );

function requestRenderIfNotRequested() {
if (!renderRequested) {
renderRequested = true;
requestAnimationFrame(render);
}
}
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );

cube.position.x = x;

return cube;

}

makeInstance( geometry, 0x44aa88, 0 );
makeInstance( geometry, 0x8844aa, - 2 );
makeInstance( geometry, 0xaa8844, 2 );

function resizeRendererToDisplaySize( renderer ) {

const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {

renderer.setSize( width, height, false );

}

return needResize;

}

let renderRequested = false;

function render() {

renderRequested = undefined;

if ( resizeRendererToDisplaySize( renderer ) ) {

const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();

}

controls.update();
renderer.render( scene, camera );

}

render();

function requestRenderIfNotRequested() {

if ( ! renderRequested ) {

renderRequested = true;
requestAnimationFrame( render );

}

}

controls.addEventListener( 'change', requestRenderIfNotRequested );
window.addEventListener( 'resize', requestRenderIfNotRequested );

controls.addEventListener('change', requestRenderIfNotRequested);
window.addEventListener('resize', requestRenderIfNotRequested);
}

main();
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