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Examples: Add webgpu_tonemapping.html (mrdoob#29363)
* Add webgpu_tonemapping.html * Add webgpu_tonemapping.html * Create webgpu_tonemapping.jpg ---------
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgpu - tone mapping</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
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<body> | ||
<div id="info"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - tone mapping<br /> | ||
Battle Damaged Sci-fi Helmet by | ||
<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br /> | ||
<a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a> | ||
</div> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.webgpu.js", | ||
"three/tsl": "../build/three.webgpu.js", | ||
"three/addons/": "./jsm/" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; | ||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | ||
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; | ||
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js'; | ||
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let mesh, renderer, scene, camera, controls; | ||
let gui, guiExposure = null; | ||
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const params = { | ||
exposure: 1.0, | ||
toneMapping: 'AgX', | ||
blurriness: 0.3, | ||
intensity: 1.0, | ||
}; | ||
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const toneMappingOptions = { | ||
None: THREE.NoToneMapping, | ||
Linear: THREE.LinearToneMapping, | ||
Reinhard: THREE.ReinhardToneMapping, | ||
Cineon: THREE.CineonToneMapping, | ||
ACESFilmic: THREE.ACESFilmicToneMapping, | ||
AgX: THREE.AgXToneMapping, | ||
Neutral: THREE.NeutralToneMapping | ||
}; | ||
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init().catch( function ( err ) { | ||
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console.error( err ); | ||
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} ); | ||
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async function init() { | ||
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renderer = new THREE.WebGPURenderer( { antialias: true } ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setAnimationLoop( animate ); | ||
document.body.appendChild( renderer.domElement ); | ||
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renderer.toneMapping = toneMappingOptions[ params.toneMapping ]; | ||
renderer.toneMappingExposure = params.exposure; | ||
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scene = new THREE.Scene(); | ||
scene.backgroundBlurriness = params.blurriness; | ||
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 ); | ||
camera.position.set( - 1.8, 0.6, 2.7 ); | ||
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controls = new OrbitControls( camera, renderer.domElement ); | ||
controls.enableZoom = false; | ||
controls.enablePan = false; | ||
controls.target.set( 0, 0, - 0.2 ); | ||
controls.update(); | ||
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const rgbeLoader = new RGBELoader() | ||
.setPath( 'textures/equirectangular/' ); | ||
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const gltfLoader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' ); | ||
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const [ texture, gltf ] = await Promise.all( [ | ||
rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ), | ||
gltfLoader.loadAsync( 'DamagedHelmet.gltf' ), | ||
] ); | ||
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// environment | ||
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texture.mapping = THREE.EquirectangularReflectionMapping; | ||
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scene.background = texture; | ||
scene.environment = texture; | ||
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// model | ||
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mesh = gltf.scene.getObjectByName( 'node_damagedHelmet_-6514' ); | ||
scene.add( mesh ); | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
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gui = new GUI(); | ||
const toneMappingFolder = gui.addFolder( 'Tone Mapping' ); | ||
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toneMappingFolder.add( params, 'toneMapping', Object.keys( toneMappingOptions ) ) | ||
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.name( 'type' ) | ||
.onChange( function () { | ||
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updateGUI( toneMappingFolder ); | ||
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renderer.toneMapping = toneMappingOptions[ params.toneMapping ]; | ||
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} ); | ||
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guiExposure = toneMappingFolder.add( params, 'exposure', 0, 2 ) | ||
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.onChange( function ( value ) { | ||
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renderer.toneMappingExposure = value; | ||
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} ); | ||
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const backgroundFolder = gui.addFolder( 'Background' ); | ||
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backgroundFolder.add( params, 'blurriness', 0, 1 ) | ||
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.onChange( function ( value ) { | ||
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scene.backgroundBlurriness = value; | ||
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} ); | ||
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backgroundFolder.add( params, 'intensity', 0, 1 ) | ||
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.onChange( function ( value ) { | ||
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scene.backgroundIntensity = value; | ||
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} ); | ||
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updateGUI( toneMappingFolder ); | ||
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gui.open(); | ||
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} | ||
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function updateGUI( folder ) { | ||
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if ( params.toneMapping === 'None' ) { | ||
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guiExposure.hide(); | ||
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} else { | ||
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guiExposure.show(); | ||
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} | ||
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} | ||
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function onWindowResize() { | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
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camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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} | ||
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function animate() { | ||
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renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
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</body> | ||
</html> |