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Zeus - Group Side Module: preserve group id and assigned team (#6569)
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* Group Side - preserve group id and assigned team

* use findIf instead of breakOut
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Brett authored and PabstMirror committed Nov 2, 2018
1 parent db9834c commit 8472276
Showing 1 changed file with 21 additions and 11 deletions.
32 changes: 21 additions & 11 deletions addons/zeus/functions/fnc_moduleGroupSide.sqf
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: SilentSpike, Brett
* Zeus module function to change side of a group on dialog confirmation
*
* Arguments:
Expand All @@ -25,20 +25,30 @@ if (_side == _newSide) exitWith {};
private _oldGroup = group _unit;
private _newGroup = createGroup _newSide;

// Preserve groupid from the previous group if doesn't already exist
if ((allGroups findIf {side _x isEqualTo _newSide && {(groupId _oldGroup) isEqualTo (groupId _newGroup)}}) == -1) then {
_newGroup setGroupIdGlobal [groupId _oldGroup];
};

// Pretty hacky, will replace units return group with this new group if unconcious
if (GETVAR(_unit,ACE_isUnconscious,false) && {GETMVAR(EGVAR(medical,moveUnitsFromGroupOnUnconscious),false)}) then {
private _previousGroupsList = _unit getVariable [QEGVAR(common,previousGroupSwitchTo), []];
private _previousGroupsList = _unit getVariable [QEGVAR(common,previousGroupSwitchTo), []];

{
if ("ACE_isUnconscious" == (_x select 2)) exitWith {
_x set [0,_newGroup];
_x set [1,_newSide];
_previousGroupsList set [_forEachIndex, _x];
};
} forEach _previousGroupsList;
{
if ("ACE_isUnconscious" == (_x select 2)) exitWith {
_x set [0,_newGroup];
_x set [1,_newSide];
_previousGroupsList set [_forEachIndex, _x];
};
} forEach _previousGroupsList;

_unit setVariable [QEGVAR(common,previousGroupSwitchTo), _previousGroupsList, true];
_unit setVariable [QEGVAR(common,previousGroupSwitchTo), _previousGroupsList, true];
} else {
(units _unit) joinSilent _newGroup;
// Preserve assignedTeam for each unit
{
private _team = assignedTeam _x;
[_x] joinSilent _newGroup;
_x assignTeam _team;
} forEach units _unit;
deleteGroup _oldGroup;
};

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