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class CBA_Setting_Slider_2_base; | ||
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class CBA_Settings { | ||
class PREFIX { | ||
´//displayName = CSTRING(Module_DisplayName); | ||
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class GVAR(minDamageToTrigger) {: CBA_Setting_Slider_2_base { | ||
//Minimum mamage needed to trigger falling down while moving. Set to -1 to disable completely. | ||
defaultValue = 0.1; | ||
}; | ||
}; | ||
}; |
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class CBA_Setting_List_base; | ||
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class CBA_Settings { | ||
class PREFIX { | ||
//displayName = CSTRING(Module_DisplayName); | ||
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class GVAR(inventoryDisplaySize): CBA_Setting_List_base { | ||
displayName = CSTRING(SettingName); | ||
tooltip = CSTRING(SettingDescription); | ||
values[] = {0,1,2}; | ||
labels[] = {"$str_medium","$str_large","$str_very_large"}; | ||
defaultIndex = 0; | ||
}; | ||
}; | ||
}; |
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class CBA_Setting_Boolean_base; | ||
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class CBA_Settings { | ||
class PREFIX { | ||
//displayName = CSTRING(Module_DisplayName); | ||
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class GVAR(enabled): CBA_Setting_Boolean_base { | ||
defaultValue = 1; | ||
}; | ||
}; | ||
}; |
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class CBA_Setting_Slider_base; | ||
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class CBA_Settings { | ||
class PREFIX { | ||
//displayName = CSTRING(Module_DisplayName); | ||
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//Time to move a round from one magazine to another | ||
class GVAR(timePerAmmo): CBA_Setting_Slider_base { | ||
min = 0; | ||
max = 10; | ||
defaultValue = 1.5; | ||
trailingDecimals = 1; | ||
}; | ||
//Time to swap between magazines when repacking | ||
class GVAR(timePerMagazine): CBA_Setting_Slider_base { | ||
min = 0; | ||
max = 10; | ||
defaultValue = 2.0; | ||
trailingDecimals = 1; | ||
}; | ||
//Time to relink 2 belts together | ||
class GVAR(timePerBeltLink): CBA_Setting_Slider_base { | ||
min = 0; | ||
max = 10; | ||
defaultValue = 8.0; | ||
trailingDecimals = 1; | ||
}; | ||
}; | ||
}; |
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class CBA_Setting_List_base; | ||
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class CBA_Settings { | ||
class PREFIX { | ||
//displayName = CSTRING(Module_DisplayName); | ||
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class GVAR(enabled): CBA_Setting_List_base { | ||
displayName = CSTRING(Title); | ||
tooltip = CSTRING(Desc); | ||
values[] = {0,1,2}; | ||
labels[] = {CSTRING(Off),CSTRING(PlayerOnly),CSTRING(PlayerAndAi)}; | ||
defaultIndex = 2; | ||
}; | ||
}; | ||
}; |
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class CBA_Setting_Boolean_base; | ||
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class CBA_Settings { | ||
class ADDON { | ||
//displayName = CSTRING(Module_DisplayName); | ||
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//These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla | ||
class GVAR(airResistanceEnabled): CBA_Setting_Boolean_base { | ||
displayName = CSTRING(airResistanceEnabled_DisplayName); | ||
tooltip = CSTRING(airResistanceEnabled_tooltip); | ||
defaultValue = 0; | ||
}; | ||
class GVAR(allowComputerRangefinder): CBA_Setting_Boolean_base { | ||
displayName = CSTRING(allowComputerRangefinder_DisplayName); | ||
tooltip = CSTRING(allowComputerRangefinder_tooltip); | ||
defaultValue = 1; | ||
}; | ||
class GVAR(allowCompass): CBA_Setting_Boolean_base { | ||
displayName = CSTRING(allowCompass_DisplayName); | ||
tooltip = CSTRING(allowCompass_tooltip); | ||
defaultValue = 1; | ||
}; | ||
class GVAR(useAmmoHandling): CBA_Setting_Boolean_base { | ||
displayName = CSTRING(useAmmoHandling_DisplayName); | ||
tooltip = CSTRING(useAmmoHandling_tooltip); | ||
defaultValue = 0; | ||
}; | ||
}; | ||
}; |
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class CBA_Setting_Boolean_base; | ||
class CBA_Setting_Slider_2_base; | ||
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class CBA_Settings { | ||
class ADDON { | ||
//displayName = CSTRING(Module_DisplayName); | ||
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class GVAR(savePreDeathGear): CBA_Setting_Boolean_base { | ||
displayName = CSTRING(SavePreDeathGear_DisplayName); | ||
tooltip = CSTRING(SavePreDeathGear_tooltip); | ||
defaultValue = 0; | ||
}; | ||
class GVAR(removeDeadBodiesDisconnected): CBA_Setting_Boolean_base { | ||
displayName = CSTRING(RemoveDeadBodiesDisconnected_DisplayName); | ||
tooltip = CSTRING(RemoveDeadBodiesDisconnected_tooltip); | ||
defaultValue = 1; | ||
}; | ||
class GVAR(bodyRemoveTimer): CBA_Setting_Slider_2_base { | ||
min = 0; | ||
max = 600; | ||
defaultValue = 0; | ||
}; | ||
}; | ||
}; |
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