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Mortar coordinates change depending on whether the mortar is loaded or not. #3757

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austinjames314 opened this issue May 4, 2016 · 4 comments
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@austinjames314
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Arma 3 Version: 1.58 stable
CBA Version: 2.3.1 stable
ACE3 Version: 3.5.1 stable

Mods:

  • @CBA_A3
  • @ace

Description:

  • The displayed azimuth and elevation of the ACE3 mortars changes depending on whether the mortar is loaded or not. The figures displayed when loaded are accurate, but when unloaded they are not. Makes it hard to aim each shot of a linear or any other other type of fire plan when you have to wait for the tube to be loaded before you can start to aim the next shot accurately. Additionally, this will be a serious issue once fire-on-drop is implemented, as you won't be able to aim at all.
  • See video: https://youtu.be/tZuEZYaoMBE
    Notice how the azimuth changes drastically when the load state changes.

Steps to reproduce:

  • Start a mission with CBA and ACE3, and Zeus. Zeus in a mortar and put it on some slightly uneven ground. Aim the mortar. Load a round. Observe the coordinates change. Fire the mortar. Observe the coordinates change again.

Where did the issue occur?

  • Dedicated

Placed Modules:

  • Require CBA
  • Zeus gamemaster
  • Mk6 Settings:
    • Air resistance: Enabled
    • Artillery Computer: Disabled
    • Compass: Enabled
    • Ammunition Handling: Enabled

RPT log file:

@PabstMirror PabstMirror added this to the 3.6.0 milestone May 4, 2016
@PabstMirror
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Rangefinder ((ctrlText (_display displayCtrl 173))) reads as infinity (--) when the mortar has no ammo,

@commy2
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commy2 commented May 5, 2016

Can we add an empty magazine instead of removing it?

@thojkooi thojkooi modified the milestones: 3.6.0, 3.7.0 Jun 19, 2016
@PabstMirror PabstMirror self-assigned this Aug 14, 2016
@thojkooi thojkooi modified the milestones: 3.7.0, 3.8.0 Sep 4, 2016
@austinjames314
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Pushed back again! 😞

@austinjames314
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Woohoo!!!

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