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RC Units Inherit Player Damage Threshold #5218

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Snak3Doc opened this issue May 29, 2017 · 4 comments
Closed

RC Units Inherit Player Damage Threshold #5218

Snak3Doc opened this issue May 29, 2017 · 4 comments
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@Snak3Doc
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Is it possible to stop units that zeus remote controls from inheriting player medical settings, makes for some really awkward situations

@PabstMirror
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What is the specific problem with RC units?

There is a setting ace_medical_remoteControlledAI which controls if RC units can go unconscious.

@Snak3Doc
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When Zeus takes remote control of ai units the ai unit seems to inherit the "player medical settings", I normally have AI on 1 and players on 5 but when Zeus takes RC the ai take the same amount of damage as players before going down

@kymckay
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kymckay commented May 30, 2017

I do think we should just always be treating remote controlled units as AI in the rewrite, because it just seems like a random inconsistency to users and adds an extra setting which could be removed.

Cuel added a commit to Cuel/ACE3 that referenced this issue May 30, 2017
@Snak3Doc Snak3Doc changed the title RC Units Inherit Player Damage Settings RC Units Inherit Player Damage Threshold May 30, 2017
@Snak3Doc
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Ill try out your fix later this week, thanks man

@PabstMirror PabstMirror added this to the 3.10.0 milestone Jun 1, 2017
PabstMirror pushed a commit that referenced this issue Jun 2, 2017
* Fix zeus RC units using player damage treshold

Closes #5218

* add pabstmirrors suggestion

use gvar
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