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Deleted grenades spawn shrapnel #820
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A solution would be to just move the grenade to [0,0,0], but maybe there's another fix?.Since it's not "normal behaviour" |
I think that fix is the only viable alternative. AFAIK we can't distingish easily when a grenade "died" because it was deleted and when it "died" because it exploded. |
There is [round] call ace_frag_fnc_addblacklist; Delete the grenade a couple frames later and it should work fine. @NouberNou or @jaynus could correct me if I am mistaken here. |
You are correct; this is how I prevented frag from spawning at UO for the exact scenario he is talking about; I temporarily added the frag round to the blacklist on the fired event. |
player addEventHandler ["Fired", {
[_this select 6] call ace_frag_fnc_addBlackList;
if (_this select 2 == "HandGrenadeMuzzle") then {
deleteVehicle (_this select 6);
};
}]; |
Another problem related to this one: |
Please make seperate issues for unrelated bugs. Otherwise it's way to easy to miss smth. |
This really isn't our problem. If people are deleting ordnance then they need to take into account fragmentation. We have no ability to check if something has exploded or been deleted sadly. Backlog for now. |
ACE3 Version: 3.0.0.1-0cf23744
Mods:
Placed ACE3 Modules:
Description:
Some servers have grenade protection near bases etc, along the lines of
Steps to reproduce:
Execute above
Throw grenade
Grenade is deleted, player is hurt by shrapnel
Where did the issue occur?
Any
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