Heal hitpoint after bandage sets bodyPartStatus #4216
Merged
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GVAR(healHitPointAfterAdvBandage) was only setting the hitpoint, but not changing the bodyPartStatus.
This caused later damage to always redamage the previously healed hitpoints because
FUNC(handleDamage_advancedSetDamage)
uses bodyPartStatus to set 4 hitpoints when taking new damage.This changes advanced bandage to clear damage from bodyPartStatus when a hitpoint has been fully healed. It then calls
FUNC(handleDamage_advancedSetDamage)
to actually reset the damage.Test case:
Would leave the unit limping as the leg damage was healed, but was still on bodyPartStatus so it was reapplied when taking the later body damage.