Fix null ace_player from early call to addPlayerEH #4289
Merged
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It is possible that
CBA_fnc_addPlayerEventHandle
r has already been called and run,We will NOT get any events for the initial state, so manually set ACE_player
e.g. in preInit or SP mission init.sqf do
and
ace_player
will never bet set because the event has already happened.Skimmed our use of the function and fixed noradio as well, everything else seemed ok.