Fix Full Repair menu not shown when damage returns 0 #4621
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Sometimes damage command returns 0 even if vehicle is almost fully destroyed. It's mentioned in Notes section on that wiki page. I found it can easily reproduced with HMG fire at Hunter.
damage can be replaced with getAllHitPointsDamage.
damage is also used for vehicles in fnc_normalizeHitPoints.sqf and fnc_setHitPointDamage.sqf, but I didn't managed to understand the sense.