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Add interaction to inventory holders #6029
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Unfortunately dropped from dead body weapons (class BTW possibility to take weapon from unconscious enemy is amazing ;) |
Dead body weapons can be carried now (with small workaround). This is done, please review. |
Moving towards a future without the action menu, one PR at a time 👍 |
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Just took a brief look at it, seems a very short solution for what it does! 👍
Moving whole weaponholder seems weird for me and far from "realism" theme of ACE3 mod. |
^ I agree. Also picking up a invisible force matrix that holds the items together seems.. Not right. Also the last couple games I played I tried several times to find the "open inventory" action on a dead body and wondered why I couldn't find it. Completely forgot that this isn't merged and released already. |
What prevents you from doing that? |
So.. Nothing does? |
Is it possible to allow player to run when e.g. only 2 items are in hands and total weight is about <=10-15 kg? Like - to pick 2 AT-4 from truck and run back to positions, instead of walking/finding big backpack. Stamina drain may be at the same level, as it's harder to keep balance. |
I will try to implement this in other PR. |
…luci/ACE3 into inventory-interaction-review
Works, including MP. Functionality and performance are fine, but see Dystopian#2 for code suggestions. Also, there's a double-up when using this with disarming: But that should be fixed after merging. |
…luci/ACE3 into inventory-interaction-review
Inventory interaction review
When merged this pull request will:
Inventory
interaction to inventory holders: dead bodies and dropped weapons/gear;Inventory
interaction to unconscious men;Drag
/Carry
actions to dropped gear andCarry
to dead body weapons;ace_dragging_fnc_canCarry
andace_dragging_fnc_canDrag
.Now it's much easier to take gear from several bodies/weapons lying close to each other.
TODO:
magcargo loadsetting to disable ?WIP