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Adds rotate vector function #6145

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30 changes: 30 additions & 0 deletions addons/common/functions/fnc_rotateVectorAroundVector.sqf
Original file line number Diff line number Diff line change
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/*
* Author: LorenLuke
* Rotates the first vector around the second, clockwise by angle theta
*
* Arguments:
* 0: Vector <ARRAY>
* 1: Rotation Axis <ARRAY>
* 2: Angle <NUMBER>
*
* Return Value:
* Transformed Vector <ARRAY>
*
* Example:
* [eyeDirection player, weaponDirection (currentWeapon player), 45] call ace_common_fnc_rotateVectorAroundVector;
*
* Public: No
*/
#include "script_component.hpp"

params ["_vector1", "_vector2", "_theta"];

private _normalVector = vectorNormalized _vector2;
private = _s_theta = sin(_theta);
private = _c_theta = cos(_theta);

// Rodrigues Rotation Formula;
// https://wikimedia.org/api/rest_v1/media/math/render/svg/2d63efa533bdbd776434af1a7af3cdafaff1d578
private _returnVector = (_vector1 vectorMultiply _c_theta) vectorAdd ((_normalVector vectorCrossProduct _vector1) vectorMultiply _s_theta) vectorAdd (_normalVector vectorMultiply ((_normalVector vectorDotProduct _vector1) * (1 - _c_theta)));

_returnVector