Computer graphics and video games. Computer Science PhD. At NVIDIA making pretty pixels every 16ms.
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IntroToDXR
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pbrt-v3
pbrt-v3 PublicForked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
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