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fix!: Fix vertex finding for seeds with
z=0
(#2917)
While working on the 4D vertexing performance I realized that our vertex finders will abort if a seed with `z=0` is found. This can happen using a grid based seeder as it can round to exactly 0. As far as I could see the vertex constraint was only used to signal the finish line for the vertex finding. I exchanged that with an optional and also removed the vector which had no use as far as I could tell
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