The main goal of this library is to gather base functionality that is frequently needed but not built into the .NET Base Class Library. It also provides backports of a few APIs for legacy target frameworks. (Target frameworks: .NET Framework 4 & 4.5, .NET Standard 1.0 & 2.0).
Before version 3.0 the library rather served as a common base for my projects including a bunch of APIs not so relevant for the public. The codebase of version 3 went through a major revision and the APIs to include were carefully selected to keep the library as focused and lightweight as possible. This, of course, involved a lot of breaking changes, what users of the previous versions should keep in mind when considering upgrading.
Generic ordered dictionary
Localization base types
Monetary types
Path utilities
String utilities
Date/time utilities
Tree traversal
Expression tree utilities
Reflection utilities
Building/parsing assembly and type names
IEnumerable counterparts of several Rx operators
IList and IReadOnlyList extension methods
There is a non-generic ordered dictionary in the BCL but we've never got its generic counterpart for some unknown reason (well, at least it's unknown to me). Though the BCL contains a class named SortedDictionary
, it solves another problem. It stores items sorted (in a binary search tree) while OrderedDictionary
has nothing to do with the order relation of the items, but retains insertion order.
You can find some more or less complete solutions on the internet but it's surprisingly tedious to implement a generic ordered dictionary if you want to cover every aspect of it (including the legacy interfaces) correctly. I put some effort in the implementation you find in this library and I think it's pretty close.
.NET Core has built-in ways to support localization, but .NET Framework offers no such functionality out-of-the-box. For that reason, the builds targeting the .NET Framework include some fundamental types for a similar localization solution. My ASP.NET project demonstrates how localization can be implemented on top of this foundation to make localization as painless as possible.
The Monetary
namespace contains a few types which encapsulates base functionality for money-related applications, enabling you to write code with clear semantics.
The Currency
struct simply stores an (ISO 4217) currency code. However, you can statically register metadata (a symbol and the default number of decimals used) for the currency code. The implementation is very economical: a Currency
instance only takes up the size of a 32-bit integer.
The Money
struct is a pair of a decimal
and a Currency
value. It defines a set of meaningful operators and functions and does the heavy-lifting of parsing and generating string representations based on culture and currency metadata information.
And last but not least, there is a Conversion
class, which defines a currency conversion. When instantiating, it takes an input and an output currency and an exchange rate, then it can be used to convert Money
values.
Here is a simple console application which shows how all this works in practice:
static async Task Main()
{
// registers currencies provided by the OS (on platforms other than Windows you may have to register currencies manually)
Currency.RegisterSystemDefaults();
// registers a custom currency
Currency.Register("BTC", "₿", 8);
var moneyString = Console.ReadLine();
if (!Money.TryParse(moneyString, out var money))
{
Console.Error.WriteLine($"Invalid money value.");
return;
}
else if (money.Currency == Currency.None)
{
Console.Error.WriteLine($"Currency was not specified.");
return;
}
decimal rate;
using (var httpClient = new HttpClient())
rate = decimal.Parse(await httpClient.GetStringAsync($"https://blockchain.info/tobtc?currency={money.Currency.Code}&value=1"), CultureInfo.InvariantCulture);
var conversion = new Conversion(money.Currency, Currency.FromCode("BTC"), rate);
Console.WriteLine($"{money:C} = {conversion.Convert(money):C} ({conversion})");
}
You enter a money value (like '$100', 'USD 100', '100 usd', etc.), then the application tells how much bitcoin you could buy for that amount.
PathUtils
offers two useful methods for dealing with file paths:
MakeValidFileName
, which, as its name suggests, can be used to produce a valid file name from an arbitrary string (it not only takes length and reserved characters into account but also reserved file names of Windows like con, prn, prn.txt, etc.),MakeRelativePath
, which converts a path relative to the specified base path (the implementation had some bugs up to 3.1.0, was fixed in 3.1.1).
UriUtils
contains another helper method named GetCanonicalPath
, which can be used to normalize URL paths (e.g. /dir//subdir/./../my.file
-> /dir/my.file
). (Version 3.1.2 contains an improved, optimized algorithm which gets edge cases right and allocates only when necessary.)
It's worth adding that there is a built-in solution that may be sufficient in some cases but it doesn't collapse multiple slashes (/a//b
) and doesn't handle edge cases (like /..
or a/../../b
) well.
The StringUtils
class provides several useful extension methods for strings. Here are some of the most interesting ones:
-
BytesToHexString
/BytesFromHexString
, which solve one of the popular issues on StackOverflow: how to convert a byte array to a hexadecimal string and vice versa (moreover, it's done in a performant way, which could be only improved further by leveragingSpan<T>
or unsafe operations). -
Escape
/Unescape
, which, not surprisingly, can escape/unescape special characters in a string with an arbitrary escape character. Together withSplitEscaped
it can be very handy when you want to join strings with a separator so that it can be split later reliably:string[] values = { "Houston, we have a problem.", "Not at all,", "thanks to StringUtils!" }; var joinedWithoutEscaping = string.Join(", ", values); var joinedWithEscaping = string.Join(", ", values.Select(value => value.Escape('\\', ','))); Console.WriteLine("Joined then split without escaping: " + string.Join(", ", joinedWithoutEscaping.Split(',').Select(value => $"<{value.Trim()}>"))); Console.WriteLine("Joined then split with escaping: " + string.Join(", ", joinedWithEscaping.SplitEscaped('\\', ',').Select(value => $"<{value.Trim()}>")));
Output:
Joined then split without escaping: <Houston>, <we have a problem.>, <Not at all>, <>, <thanks to StringUtils!> Joined then split with escaping: <Houston, we have a problem.>, <Not at all,>, <thanks to StringUtils!>
For the sake of completeness it's worth mentioning that it's even possible to search in escaped string using the
IndexOfEscaped
/LastIndexOfEscaped
overloads.
The TimeSpanUtils
class has a really neat feature: the ToTimeReference
extension methods. With these you can convert your timespans into a human-friendly format like in 3 days 13 hours
or 3 days 13 hours 1 minute ago
. You can configure the precision and the format, and even localization is supported. For an example see this StackOverflow post.
The TreeUtils
class provides depth-first search (pre-order, post-order) and breadth-first search (level order) traversal algorithms for generic tree data structures. You can choose between recursive (stack-based) and non-recursive (heap-based) implementations. The latter can be safely used on huge tree graphs without the risk of stack overflow.
You can traverse the tree towards the leaves with the help of the Descendants
method:
class TreeNode
{
public int Value { get; set; }
}
static void Main()
{
// an ad-hoc tree data structure
var nodes = Enumerable.Range(0, 7).Select(n => new TreeNode { Value = n }).ToArray();
var tree = new Dictionary<TreeNode, TreeNode[]>
{
[nodes[0]] = new[] { nodes[1], nodes[2] },
[nodes[1]] = new[] { nodes[3], nodes[4] },
[nodes[4]] = new[] { nodes[5], nodes[6] },
};
IEnumerable<TreeNode> traversal = TreeUtils.Descendants(nodes[0], node =>
tree.TryGetValue(node, out var children) ? children : Enumerable.Empty<TreeNode>(), TreeTraversal.PreOrder, includeSelf: true);
Console.WriteLine("Pre-order traversal: " + string.Join(", ", traversal.Select(node => node.Value)));
traversal = TreeUtils.Descendants(nodes[0], node =>
tree.TryGetValue(node, out var children) ? children : Enumerable.Empty<TreeNode>(), TreeTraversal.PostOrder, includeSelf: true);
Console.WriteLine("Post-order traversal: " + string.Join(", ", traversal.Select(node => node.Value)));
traversal = TreeUtils.Descendants(nodes[0], node =>
tree.TryGetValue(node, out var children) ? children : Enumerable.Empty<TreeNode>(), TreeTraversal.LevelOrder, includeSelf: true);
Console.WriteLine("Level order traversal: " + string.Join(", ", traversal.Select(node => node.Value)));
}
Output:
Pre-order traversal: 0, 2, 1, 4, 6, 5, 3
Post-order traversal: 2, 6, 5, 4, 3, 1, 0
Level order traversal: 0, 1, 2, 3, 4, 5, 6
Please note that heap-based DFS (pre-order, post-order) traversals visit children in right-to-left order for performance reasons. If you need left-to-right order, you need to change the children selector to enumerate them in reverse order.
There are further methods in the class at your service:
Ancestors
, which traverses the tree towards the root,Root
, whichs returns the root of the tree,Leaves
, which enumerates the leaves of the tree,Level
, which returns a node's distance from the root,EnumeratePaths
, which enumerates all possible paths in the tree.
The Lambda
class contains some useful functions for obtaining reflection information from strongly typed lambda expressions.
E.g. you can get property paths with Lambda.MemberPath
:
Lambda.MemberPath((DateTime dt) => dt.Date.Kind)
returns "Date.Kind"
.
You can get FieldInfo
, PropertyInfo
, MethodInfo
in a typesafe way by means of the Lambda.Field
, Lambda.Property
, Lambda.Method
functions.
For example, you want to call a generic method with type arguments known only at run-time. You will need a generic method definition for that which you can obtain simply and safely like this:
Lambda.Method(() => Enumerable.Where(default, default(Func<object, bool>))).GetGenericMethodDefinition()
The overloads of the Lambda.Chain
method enables you to compose expression trees, which can be really useful when you need to build complex IQueryable<T>
queries:
class User
{
public string UserName { get; set; }
}
class UserRole
{
public User User { get; set; }
public string RoleName { get; set; }
}
// simulating a queryable db context
class DbContext
{
public DbContext() =>
UserRoles = new[]
{
new UserRole { User = new User { UserName = "Andrew" }, RoleName = "Admin" },
new UserRole { User = new User { UserName = "Ann" }, RoleName = "User" },
new UserRole { User = new User { UserName = "Peter" }, RoleName = "User" },
}.AsQueryable();
public IQueryable<UserRole> UserRoles { get; }
}
static void Main()
{
Expression<Func<User, bool>> usersWhoseNameStartsWithA = user => user.UserName.StartsWith("A");
Expression<Func<UserRole, User>> userFromRole = userRole => userRole.User;
var userRolesWhereUserNameStartsWithA = userFromRole.Chain(usersWhoseNameStartsWithA);
Console.WriteLine($"The roles of users whose name starts with 'A':");
foreach (var userRole in new DbContext().UserRoles.Where(userRolesWhereUserNameStartsWithA))
Console.WriteLine($"* {userRole.User.UserName}'s role is {userRole.RoleName}");
}
Output:
The roles of users whose name starts with 'A':
* Andrew's role is Admin
* Ann's role is User
The ReflectionUtils
class contains some stop-gap extension methods for Type
like
AllowsNull
, which tells if an instance of the type can hold null values (is it reference type or nullable struct type),IsAssignableFrom
, which takes an object and returns if the type could hold that instance (considering null references, of course),HasInterface
/GetInterface
, which tell if the type implements the specified interface,HasClosedInterface
/GetClosedInterfaces
, which tells if the type implements the specified open interface/returns the implemented closed interfaces,HasAttribute
/GetAttributes
, which are convenience methods for querying/obtaining attributes (plus dealing with gotchas regarding inheritance),- and some more.
This class also provides you with a few helpers to build better performing applications when reflection is unavoidable: MakeFastGetter
/MakeFastSetter
create you type-safe, fast accessors to object properties (by wrapping property getters/setter in delegates or, if that is not possible, by expression trees and dynamic code generation):
class MyClass
{
public int Property { get; set; }
}
static void Main()
{
// you usually cache these delegates
var getter = ReflectionUtils.MakeFastGetter((MyClass o) => o.Property);
var setter = ReflectionUtils.MakeFastSetter((MyClass o) => o.Property);
var obj = new MyClass { Property = 1 };
Console.WriteLine($"Original value: {getter(obj)}");
setter(obj, 2);
Console.WriteLine($"New value: {getter(obj)}");
}
Output:
Original value: 1
New value: 2
Sometimes you want to convert (anonymous) objects to dictionaries. For example ASP.NET MVC makes heavy use of this, but the implementation doesn't reside in the BCL and is usually buried in internal classes anyway. Using the ReflectionUtils.ObjectToDictionary
method you can now use this feature anywhere in your code:
foreach (var kvp in ReflectionUtils.ObjectToDictionary(new { Id = 1, Text = "ABC" }))
Console.WriteLine($"{kvp.Key}={kvp.Value}");
Output:
Id=1
Text=ABC
The function has an alternative version (ReflectionUtils.ObjectToDictionaryCached
) for those cases when multiple instances of the same type needs to be converted. By using this method, reflection metadata will be cached instead of being collected on every call.)
The AssemblyNameBuilder
and TypeNameBuilder
class allows you to build and parse .NET assembly and type names. These classes are especially useful when you need to rewrite type names.
Let's assume you want to strip assembly version information from generic type names:
var input = typeof(Dictionary<string, int>).FullName;
var output = new TypeNameBuilder(input)
.Transform(builder => builder.AssemblyName = builder.AssemblyName != null ? new AssemblyNameBuilder(builder.AssemblyName).Name : null)
.ToString();
Console.WriteLine($"Input: {input}");
Console.WriteLine($"Output: {output}");
Output:
Input: System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
Output: System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[System.Int32, mscorlib]]
Currently these are: Return
, Repeat
, SkipLast
, TakeLast
and Scan
.
Scan
is the most interesting operator here: it is handy when you want to calculate running totals:
IEnumerable<int> Fibonacci()
{
int n = 0, m = 1, sum;
yield return n;
yield return m;
for (; ; )
{
yield return sum = n + m;
n = m;
m = sum;
}
}
var fibonacci = Fibonacci();
Console.WriteLine($"Fibonacci sequence: {string.Join(", ", fibonacci.Take(10))}");
Console.WriteLine($"Running totals of Fibonacci sequence: {string.Join(", ", fibonacci.Scan((accumulator, element) => accumulator += element).Take(10))}");
Output:
Fibonacci sequence: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34
Running totals of Fibonacci sequence: 0, 1, 2, 4, 7, 12, 20, 33, 54, 88
Working with lists when you only have an interface reference can be annoying. It's not exactly the feeling of ease when you need to copy your list to an array or another list just to be able to perform a binary search on it. (And we've not even mentioned the read-only list interface, which is one of the few painful design flaws of .NET anyway).
This library addresses this problem by making these familiar methods of arrays and lists available for both read-only and non-readonly list interfaces (in form of extension methods): BinarySearch
, ConvertAll
, Exists
, Find
, FindAll
, FindIndex
, FindLast
, FindLastIndex
, ForEach
, GetRange
, LastIndexOf
and TrueForAll
.