Add GDScriptParser::get_refactor_context()
#1459
runner.yml
on: push
📊 Static checks
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Code style, file formatting, and docs
24s
Matrix: 🐧 Linux / build-linux
🍏 iOS
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Template (target=template_release)
9m 2s
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
/
Build and test Godot CPP
Annotations
4 errors and 1 warning
🐧 Linux / Editor w/ Mono (target=editor):
editor/code_editor.cpp#L1068
dereferencing type-punned pointer will break strict-aliasing rules
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🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
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🏁 Windows / Editor (target=editor, tests=yes):
core/variant/variant.h#L895
the following warning is treated as an error
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🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
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🏁 Windows / Editor (target=editor, tests=yes):
core/variant/variant.h#L895
conversion from 'const ScriptLanguage::RefactorMatch *const ' to 'Variant' requires a narrowing conversion
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android-editor
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android-template-arm32
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android-template-arm64
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godot-api-dump
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ios-template
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linux-template-minimal
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linux-template-mono
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macos-editor
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macos-template
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web-nothreads-template
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web-template
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windows-template
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