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Add underlined symbol to refactor command #1470

Add underlined symbol to refactor command

Add underlined symbol to refactor command #1470

Triggered via push December 23, 2024 09:59
Status Failure
Total duration 53m 12s
Artifacts 13

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
21s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
9m 13s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
6m 45s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

2 errors and 1 warning
🏁 Windows / Editor (target=editor, tests=yes): core/variant/variant.h#L895
the following warning is treated as an error
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): core/variant/variant.h#L895
conversion from 'const ScriptLanguage::RefactorRenameSymbolResult::Match *const ' to 'Variant' requires a narrowing conversion

Artifacts

Produced during runtime
Name Size
android-editor
238 MB
android-template-arm32
74.7 MB
android-template-arm64
68.1 MB
godot-api-dump
426 KB
ios-template
42 MB
linux-editor-mono
79.1 MB
linux-template-minimal
17.8 MB
linux-template-mono
33.3 MB
macos-editor
107 MB
macos-template
49.5 MB
web-nothreads-template
16.8 MB
web-template
16.8 MB
windows-template
33 MB