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Releases: addmix/godot_utils

v0.3.1

07 Feb 00:40
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Change error prevention on Vector3D.
Added collimator shader (for HUDs and projection sights).
Improved documentation and organization.
Ensure static typing for ifndef()
Adjusted icon paths to prevent editor warning.
Added SettingsManager singleton.
Added V2Utils.is_clockwise().

v0.3.0

27 Dec 08:07
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Various fixes for 4.2
Added NodeUtils.connect_signal_safe().
Added Area3D.svgdefault icon.
Added Area3DPreferredObjectPicker.
Added editor functionality for FloatingOrigin.
Added option to disable FloatingOrigin shifting on Y axis.
Added option to disable plugin singletons in project settings (disabled by default).
Added NodeUtils.get_descendants_of_type().
Added NodeUtils.has_node_of_type().
Added NodeUtils.get_first_child_of_type().
Added NodeUtils.get_first_descendant_of_type().
Renamed NodeUtils.get_first_parent_which_is_a() to NodeUtils.get_first_parent_of_type().
Added MathUtils.log_with_base().
Added Point3D.
Updated Vector3D.

Release 0.2.0

23 Aug 01:23
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v0.2.0

Bump version number