Releases: addmix/godot_utils
v0.3.1
Change error prevention on Vector3D
.
Added collimator shader (for HUDs and projection sights).
Improved documentation and organization.
Ensure static typing for ifndef()
Adjusted icon paths to prevent editor warning.
Added SettingsManager
singleton.
Added V2Utils.is_clockwise()
.
v0.3.0
Various fixes for 4.2
Added NodeUtils.connect_signal_safe()
.
Added Area3D.svg
default icon.
Added Area3DPreferredObjectPicker
.
Added editor functionality for FloatingOrigin.
Added option to disable FloatingOrigin shifting on Y axis.
Added option to disable plugin singletons in project settings (disabled by default).
Added NodeUtils.get_descendants_of_type()
.
Added NodeUtils.has_node_of_type()
.
Added NodeUtils.get_first_child_of_type()
.
Added NodeUtils.get_first_descendant_of_type()
.
Renamed NodeUtils.get_first_parent_which_is_a()
to NodeUtils.get_first_parent_of_type()
.
Added MathUtils.log_with_base()
.
Added Point3D
.
Updated Vector3D
.
Release 0.2.0
v0.2.0 Bump version number