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Adding support for shader includes pre-processor directives #162

Adding support for shader includes pre-processor directives

Adding support for shader includes pre-processor directives #162

Workflow file for this run

name: MSBuild
on:
pull_request:
push:
branches:
- develop
env:
# Path to the solution file relative to the root of the project.
SOLUTION_FILE_PATH: Sources\Overload
# Configuration type to build.
# You can convert this to a build matrix if you need coverage of multiple configuration types.
# https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
BUILD_CONFIGURATION: Release
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Generate premake5 solution
working-directory: ${{env.SOLUTION_FILE_PATH}}
run: ..\..\Dependencies\premake5\bin\premake5.exe vs2022
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@v1.1
- name: Build
working-directory: ${{env.GITHUB_WORKSPACE}}
# Add additional options to the MSBuild command line here (like platform or verbosity level).
# See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference
run: msbuild /m /p:Configuration=${{env.BUILD_CONFIGURATION}} ${{env.SOLUTION_FILE_PATH}}