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Credits
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Adventure Game Studio was originally developed by Chris Jones
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The latter versions and engine ports to various platforms are product of collaborative work of the following people (in alphabetic order):
Alan Van Drake
Benjamin Penney
Benoit Pierre
Bernhard Rosenkraenzer
Cameron Cawley
Cristian Morales Vega
Dominik Mierzejewski
Donovan Watteau
Edmundo Ruiz Ghanem
Edward Rudd
Erico Vieira Porto
Ferdinand Thiessen
Francesco Ariis
Gilad Shaham
Ivan Mogilko
James Duong
Janet Gilbert
Jochen Schleu
Joe Lee
John Steele Scott
Martin Sedlak
Matthew Gambrell
mausimus
Michael Rittenhouse
Morgan Willcock
Nick Sonneveld
Ori Avtalion
Pablo Navarro
Paul Wilkinson
Per Olav Flaten
Peter Bouillon
Piotr Wieczorek
rofl0r
Ryan O'Connor
Scott Baker
Shane Stevens
Shawn R. Walker
Stefano Collavini
Steve McCrea
Steven Poulton
Sunit Das
Thierry Crozat
Tobias Hansen
Tom Vandepoele
Tzach Shabtay Walter Agazzi -
Windows editor original splash design by abstauber
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Windows editor icons by Klaus
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Sierra-style game template by Rui "Trovatore" Pires, and updated by Morgan Willcock,
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New BASS and Verb Coin game templates by Morgan Willcock, based on ideas by Bjorn Ludwig and Electroshokker respectively
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Sierra-style, BASS and Verb Coin templates are sharing art by ProgZmax, CaesarCub, Hobo, Selmiak and Jim Reed
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Tumbleweed game template by abstauber
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Script editor component is scintilla by Neil Hodgson (https://www.scintilla.org/)
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Editor uses irrKlang .NET audio player (https://www.ambiera.com/irrklang/)
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GIF loading by Magick.Net (https://www.imagemagick.org/)
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Docking panel suit by WeiFen Luo and contributors (http://dockpanelsuite.com/)
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JSON handled with Newtonsoft.Json by James Newton-King (https://www.newtonsoft.com/json)
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Engine backend graphics, sound and inputs using SDL2 by Sam Lantinga and many other (https://libsdl.org/)
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Sound uses SDL_Sound and MojoAL, by Ryan C. Gordon (https://github.com/icculus)
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Engine bitmap drawing using Allegro 4 game programming library by Shawn Hargreaves and many others (https://liballeg.org/)
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TrueType font display uses ALFont by Javier Gonzalez and the FreeType project
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Hi-color fade out/in routines by Matthew Leverton
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Sprite anti-aliasing code by Michael Bukin
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Deflate compression algorithm for sprites and any other game data is performed using Miniz library, which is Copyright (C) 2013-2014 RAD Game Tools and Valve Software and (C) 2010-2014 Rich Geldreich and Tenacious Software LLC
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OGG Theora player is APEG by Chris Robinson, using the Ogg Theora decoder, which is available from https://www.xiph.org/
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Windows engine uses libcda CD player by Peter Wang.
Thanks to all the AGS beta testers for all their suggestions and bug reports.
Getting Started in AGS
Editor
- New Game templates
- Editor Preferences
- General Settings
- Default Setup
- Colours Editor
- Room Editor
- Character Editor
- Cursor Editor
- Dialog Editor
- Font Preview
- GUI Editor
- Inventory Items Editor
- View Editor
- Sprite Manager
- Music and sound
- Voice speech
- Script Modules
- System limits
- Log Panel
- Plugins
- Other Features
Engine
Scripting
- Scripting Tutorial
- Scripting Language
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Scripting API
- Script API Overview
- Standard Constants
- Standard Enumerated Types
- Standard Types
- Game variables
- Global arrays
- Global event handlers
- repeatedly_execute / repeatedly_execute_always
- Custom dialog options rendering
- Global functions: general
- Global functions: message display
- Global functions: multimedia actions
- Global functions: palette operations
- Global functions: room actions
- Global functions: screen effects
- Global functions: wait
- AudioChannel functions and properties
- AudioClip functions and properties
- Camera functions and properties
- Character functions and properties
- DateTime functions and properties
- Dialog functions and properties
- DialogOptionsRenderingInfo functions and properties
- Dictionary functions and properties
- DrawingSurface functions and properties
- DynamicSprite functions and properties
- File functions and properties
- Game functions and properties
- GUI functions and properties
- GUI control functions and properties
- GUI Button functions and properties
- GUI InvWindow functions and properties
- GUI Label functions and properties
- GUI List Box functions and properties
- GUI Slider properties
- GUI Text Box functions and properties
- Hotspot functions and properties
- Inventory item functions and properties
- Maths functions and properties
- Mouse functions and properties
- Object functions and properties
- Overlay functions and properties
- Parser functions
- Region functions and properties
- Room functions and properties
- Screen functions and properties
- Set functions and properties
- Speech functions and properties
- String functions
- System functions and properties
- TextWindowGUI functions and properties
- ViewFrame functions and properties
- Viewport functions and properties
- Obsolete Script API
- Event Types
- Key code table
- Audio in script
Legal Notice
Getting in touch
Misc