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SpringMapEdit: A standalone map editor for the Spring RTS engine.

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SpringMapEdit: A standalone map editor for the Spring RTS engine.

--------(C)2008-2009 -------- https://springrts.com/phpbb/viewtopic.php?f=13&p=575916#p575916

For licensing stuff see: LICENSE.TXT

Table of Contents

  1. About
  2. Requirements
  3. Installation / Startup
  4. Controls & Settings
  5. FAQ
  6. HowTo
  7. Troubleshooting
  8. Contact

  1. About

SpringMapEdit is an application for editing the various parts of which a Spring map (http://springrts.com/) consists within a full 3D environment. It was written by Heiko Schmitt in Java and uses SWT and JOGL libraries.

Currently supported Features:

-General map editing -Flipping/Mirroring/Shifting of all or portions of the maps with customizable settings

-Heightmap editing -Raise/Lower/Set/Smooth/Randomize all with customizable brushes -Hydraulic/Thermic Erosion of whole map, or parts

-Texture editing -Paint with loaded texture (Stamp (respects texture alpha), Set, Blend (respects brush pattern)) -Autogenerate based on height/steepness and given textures. Setup via textfiles.

-Feature placement -add/remove/rotate Features

-Slopemap/Typemap/Metalmap/Vegetationmap viewing and editing and toggleing overlay texturemap.

-Export directly to SM2 map format (.smt + .smf)

-Import directly from SM2 map format (.smt + .smf)

-Import and Export any map from various formats BMP 8/24/32 bit RAW 16 bit


  1. Requirements

Supported Platforms: all which support Java, SWT, and JOGL, this includes, but is not limited to: -Windows (windows 10 might need tweaks in the startup script) -Linux -OSX (borked)

Hardware: -OpenGL 2.0 capable Graphics Card (Geforce5 and up) -Plenty of RAM (depending on mapsize)

Software -Java (Openjdk 1.7 recommended - http://www.java.com) -SWT 4.5 library (included in this package - http://www.eclipse.org/swt/ ) -JOGL 1.1.1 library (included in this package - https://jogl.dev.java.net/ )

If it does not startup properly, you may need to get the correct libraries for your platform, and check some dependencies SWT and JOGL have. (Especially on OSX (GTK?))


  1. Installation / Startup

Just extract contents of this archive into any directory. Then start the appropriate script.

Windows: double click "start_win64.bat". Linux: cd to the SME directory and type "chmod +x start_linux_x64.sh" to make the script executable, then type "./start_linux_x64.sh" to run it. OSX: does not work, library issues. :(

If you get crashes when editing large maps, or it does not start at all, try editing the startup file. There is a parameter which reads like: -Xmx1024m The 1024 is the maximum amount of RAM which Java is allowed to use. Set it to your needs, but make it a multiple of 128. If Java can not find a batch of RAM as large as given number, it won't start, so just set it a little lower than your real RAM.


  1. Controls & Settings

Movement:

ARROWS Move around Scrollwheel/Pageup/Pagedown Zoom in/out Middle Mouse Button Mouselook L Toggle Mouselook MOUSE Look around / move brush / actions SHIFT Hold to move around faster CTRL Hold to move slower B Toggle Invert Mouse Y

Editing:

E Hydraulic Erode Heightmap T Thermal Erode Heightmap P Convert heightmap into 15 discrete heightlevels (terracing) S Smooth complete Heightmap F8 Quicksave into RAM F12 Quickload from RAM

G Autogenerate Texture (Currently NOT customizable... needs a good GUI...)

F1 View Slopemap F2 View Typemap F3 View Vegetationmap F4 View Metalmap F5 View Texturemap F6 Blend Texturemap into other Views

System:

Q Toggle "nice Shader Water" W Wireframe mode O Toggle Terrain LOD F Toggle Texture filtering H Toggle Lighting N Toggle "Smooth Normal Calculation" M Toggle "faster smooth Normal Calculation" V Toggle "Feature lighting"

Settings are stored within config/keys.cfg and config/settings.cfg

Some of those settings are not customizable within the GUI, so you may wish to alter these files directly.

settings.cfg:

displayWidth 1024 initial window width displayHeight 768 initial window height featureTexSize 128 size of feature selektor buttons smoothNormals true Key: M fastNormals false Key: N fancyWater false Key: Q useLighting true Key: H waterMapExtend 200 How far the water will extend beyond terrain moveSun false drawSun false onlyOutlineBrush true If Brush will be solid, or outlined. (If set to false could impact performance) filterTextures true compressTextures true If textures will be compressed (affects only Texturemap&Features) maxFeaturesToDisplay 10240 Maximum number of features that will be rendered vsync false featureLighting false If Features recieve lighting, or not renderFeatureLOD 3 Last Terrain-LOD which will show features useLOD false Enable/Disable LOD outputPerfDebug false Output performance debugging info mouseLook false Key: SPACE invertY true If Y-Axis is inverted while Mouselook is active sensitivity 5.0 Mouse sensitivity while looking around slowSpeed 1.0 Slow movespeed (CTRL) normalSpeed 8.0 Normal movespeed fastSpeed 16.0 Fast movespeed (SHIFT) compressQuicksave false if quicksaves should be compressed into RAM. Should only be used if RAM is low. dialogAlwaysOnTop true if dialog is always on top quitWithoutAsking false if a confirmation dialog should be displayed on exit lodDist 800 the distance away from the camera up to which maximum detail is used. Up to the distance of the first value, LODLevel 0 will be used, up to the distance of the second value, LODLevel 1 will be uses and so on...

If you mess up, just delete the config. A new one will be created with proper defaults.

keys.cfg:

Basically it is just: CommandIdentifier

keyCode is a mixture of modifiers and an actual keycode. Since the codes are from SWT, they do not completely correspond to ASCII. Normal letters do match, but special keys do not (F1, F2, Arrows...)

Modifiers are "SHIFT", "CTRL", "ALT". If used, they MUST be used in above order.

SHIFTCTRLALT114 RENDER_ALL would be SHIFT+CTRL+ALT+R to execute RENDER_ALL

If something is bound to "R" and you press SHIFT+R with nothing bound to SHIFT+R, the command for R will be executed. This fallback is necessary for shift+arrow / ctrl+arrow, to work like expected.

"unbindall" is a special command which removes all previous bindings. This is useful to get rid of the default bindings, which are always loaded before loading keys.cfg itself.

Hmm, while writing this stuff, I could have been implementing a GUI for keybindings... ;)


  1. FAQ

5.1 Why do the Sliders jump around when selecting a different Brush-Mode?

Each Brush-Mode (each SubMode too) has its own settings, which are reflected by the Strength and Size Sliders.

5.2. When importing SM2 it complains about missing features?

If you import a map, you have to make sure all required files are available at program startup. Feature definitions (.tdf) inside "features" Models (.s30) inside "objects3d" Textures (.tga/.dds) inside "unittextures" This is because existing Features are only scanned once at startup.


  1. HowTo

6.1 How to disable water? Just set the Waterheight in the edit->map properties dialog to -1.


  1. Troubleshooting

7.1 Slow performance on Vista. I am using Aero (3D Desktop)

Maybe a driver issue, maybe something else. Turn Aero off, then it should work normally.

7.2 It crashes on startup, mentioning an external nvogl.dll.

Somehow it crashes with Nvidia 177.92 Beta drivers on my 8800GT, if "Threaded optimizations" are set to "off". (Which you may have done in respect to Spring)

Solution: Open your Nvidia Control Panel, and set "Threaded optimizations" back to "Auto".

7.3 It won't start up. Out of Memory problems.

See section 3.

7.4 File dialogs do not seem to appear.

There is a bug in java 6 update 26, which prevented the file dialogs to show on Win7. If you encounter the problem, just update your java installation. I tested it again with java 6 update 31, and the dialogs appeared again.

7.5 Java cannot be found on windows.

Find the location of where java is installed and set the %JAVA_HOME% variable in your terminal to that path.


  1. Contact

Post in the offcial thread (https://springrts.com/phpbb/viewtopic.php?f=13&p=575916#p575916) or send an email to code_man@cybnet.ch

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SpringMapEdit: A standalone map editor for the Spring RTS engine.

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