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Sprite swap by hovering #83
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Hi @KajaDiandra, as a starting point, it will be useful to learn how Hover UI Kit's renderer system works. To customize a renderer, you could apply different materials to the existing meshes, change its sizes or alignments or colors, or even write code to generate your own button shapes/meshes. Here's an example of some simple color/texture customizations: You could also take a look at this animated 3D icon example: |
Hey Zac,
thanks ever so much for your reply. At the moment my Unity crashs nonstop when adjusting some details … anyway. I will set it up again today. Try to consider your hints. By the way, I am a fan of VRTK. Do you think I can use VRTK in combination with your Kit? It would make things way easier, of course.
Wish you a great day! Greetings from Hamburg
Kaja 😉
Gesendet von Mail für Windows 10
Von: Zach Kinstner
Gesendet: Dienstag, 11. Juni 2019 16:31
An: aestheticinteractive/Hover-UI-Kit
Cc: KajaDiandra; Mention
Betreff: Re: [aestheticinteractive/Hover-UI-Kit] Sprite swap by hovering (#83)
Hi @KajaDiandra, as a starting point, it will be useful to learn how Hover UI Kit's renderer system works. To customize a renderer, you could apply different materials to the existing meshes, change its sizes or alignments or colors, or even write code to generate your own button shapes/meshes.
Here's an example of some simple color/texture customizations:
You could also take a look at this animated 3D icon example:
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Hi @KajaDiandra, yes, you can use Hover UI Kit with VRTK. The two libraries don't currently communicate with each other (but they probably won't need to). Please see this comment/thread for details about getting Hover UI Kit setup within a VRTK-supported project. |
Hi, i really like the Hover Ui kit. I am using it with the oculus rift. I wonder if I can change the sprites which I use for my interface design by hovering? I tried a few things but can't make it run. Many thanks for support guys! ;)
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