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fractal-mosaic

Endless zoom. Check it out! https://agrbin.github.io/fractal-mosaic/

What is the animation you can see in this visualization? There are some images and they keep zooming in. Each image is then turned into a mosaic of other images and the thing is just going on and on forever..

Well, forever, until it crashes because of a memory leak on client's JavaScript. Help me out if you can spot the leak!

A mosaic

There are N images in the database. All images are normalized - they have equal dimensions and thus the equal aspect ratio. When K^2 images are tiled together in a matrix of KxK images and downsized K times, a composed image is obtained with same resolution as original images.

We define a distance between two images of same resolution as a pixel-wise distance in LAB color space.

A mosaic of a fixed image over a database is a KxK composed image that has the smallest distance with fixed image. The most naive way to determine a mosaic would be to test all of the N^(K^2) compositions. Independence of sub problems comes to the rescue - we can choose the closest image for each of K^2 subpictures and then compose results into a mosaic. In order to find closest image for one subpicture one can flatten image to a vector and then search for nearest neighbors in that vector space. This turns a mosaic problem into a K^2 evaluations of closest neighbor queries.

Before we square the complexity of a mosaic problem, we note how this approach with independent subpictures has a visual weakness. It happens that same small image appears multiple times in a connected component of big picture with small color variance.

We mitigated this firstly by choosing multiple approximate nearest candidates for each subpicture and storing them into a list for each slot. Then the slots in the matrix are iterated in random order and closest candidate from list is assigned. When candidate is assigned, all instances of same candidate in neighboring slots gets penalty inverse proportional to distance. This approach yielded best results with small computational overhead and the algorithm is inspired from Kohonen's neural network.

To sum up the simple mosaic algorithm we use B for fixed image, B_i,j for subpicture of B in row i + 1 and column j + 1, and D for database set of images.

for (i,j) < K in parallel
  candidates[i,j] = k-nearest-images to (B_i,j) in D

Each candidate in list contains image identifier and calculated distance from B. assigned stores list of assigned slots for each candidate image.

for (i,j) < K in random order
  best_distance = oo;
  for each candidate in candidates[i,j]
    for each (si, sj) in assigned[candidate.id]
      candidate.distance += Beta / dist( [i,j], [si, sj] )
    if candidate.distance < best_distance
      candidate.distance = best_distance
      mosaic[i,j] = candidate.id
  assigned[ mosaic[i,j] ].push( [i,j] )

mosaic[i,j] now keeps the calculated image that best fit into a mosaic on place i, j.

We have chosen the following numbers in our computation:

  • N = 65536, number of images
  • 1024x576 is resolution of images in database, and they are stored with jpeg compression, q=40
  • K = 32, which means that each mosaic is composed of K^2 = 1024 smaller images
  • d = 192 is dimension of vector that represents each image for nearest neighbor search. This vector is composed of average colors of 8x8 = 64 areas in image. Color is represented in LAB system.
  • FLANN is used to do the nearest neighbor search and auto tuned index of all images with store_dataset option is 97 mb big.

Squared mosaic problem and a fractal

It is showed how building a mosaic for a single image takes K^2 nearest neighbors queries. However, this work tackled another more complex problem: determine a mosaic of each image in database using images from that same database.

Using above notation, mosaic is now 3D array with keys mosaic[ID][i, j]. This value tells us which image will best fit into a mosaic of fixed image ID on slot i, j.

This problem is trivially parallelizable: one can obtain mosaics for different images concurrently. When all mosaics are calculated, a mosaic fractal can be defined as follows:

fractal(id) is continuous image composed of K^2 smaller fractals:
  for each i,j < K
    fractal(id)[i, j] = fractal( mosaic[id][i,j] ) downsized K times

To perform the calculation we used distributed computation provided by http://github.com/agrbin/v8boinc-remote and library for nearest neighbors transcompiled to JavaScript http://github.com/agrbin/flann.js. Source code is visible under lib/ and tiler/.

To visualize this fractal we've built endless zoom GUI. We faced a challenge of displaying continuous image of infinite resolution into a discrete space. First decision was how to encode a position in a fractal. We did this by using a referent big image ID and by encoding a smaller subimage from it:

  • ID, referent image identificator.
  • k from {32, 16, 8, 4, 2}, size of subimage we want to display (in mosaic matrix slots)
  • mx, my, offset in matrix for smaller subimage. mx + k <= K, my + k <= K.

For example, whole area of a fractal(10) would be encoded as 10-32-0-0, while it's upper right quadrant would be 10-16-0-16. Smallest bottom right subimage could be encoded as 10-1-31-31 but that is equivalent to mosaic[10][31, 31]-32-0-0.

If large image has resolution WxH, small image encoded with k, mx, my would span the area from corner point mx W / K, my H / K of size k W / K, k H / K.

We haven't tested whether this fractal is actually one fractal, eg. if relation image A contains image B in its mosaic is a connected graph. When starting visualization we choose random starting referent image and then we zoom into one point from that image.

Drawing a fractal

Zoom animation uses objects we call frames to do the business. Each frame is coupled with following information:

  • frame position on screen: offset and size,
  • part of the fractal frame should display (encoded as above).

Frame position on screen is always scaled for some factor around the fixed zooming point to get the effect of zooming in. When frame is not visible on screen anymore, it is destroyed. When frame size reaches a critical point, a frame mitosis described below begins. When mitosis is finished, parent frame is destroyed.

Mitosis is a process of diving frame to 4 child frames placed inside of big frame in quadrants. Child frame positions on screen are calculated based on parent frame position and child quadrant. Child fractal position is similarly calculated by dividing k by two and altering mx, my to represent the correct quadrant. The only exception is if k == 2. Then, we first need to load mosaic information of referent image for parent frame, and child frame in quadrant q then gets the following encoding:

  • ID = mosaic[parent.ID][parent.mx + q / 2][parent.my + q % 2]
  • k = 32, mx = 0, my = 0, because now we want to display whole referent image.

For example, if we have a frame displaying subimage of ID of size k=2 that means that we've covered space of 4 slots in big image. When mitosis occur, each child frame will display new referent image based on mosaic information in those 4 slots.

With this encoding of fractal area we've accomplished that coordinates are kept integral, which enables caching of frame images and avoids arithmetic errors. It also plays very well with mitosis subdivision scheme.

Now we have frames that should be filled with part of the fractal image. Images are loaded from server that renders the fractal on-line. Total number of fractal subareas based on this encoding is N K^2 (1/4 + 1/16 + 1/64 + 1/256 + 1/1024) = 22347776 == 22.34+E6. One rendered image has resolution of 256x144 and it's jpeg compressed to average size of around 10K. To cache all images it would take 223GB of disk space which is not impossible, but we've decided to do the rendering online and to put CloudFlare cache in the middle.

The task of the renderer is to produce discrete image out of specified area of continuous fractal image. The formal correct solution will firstly be described and then the used estimation.

Each pixel in discrete output image represents an area in fractal image. Color of output pixel should be the average color in this fractal area. What is an average color of an fractal image if we can't grab any color sample? We can use the recursive fractal definition:

average_color(ID) = 1/1024 Sum[ average_color(mosaic[ID][i, j]) ] over i,j

This is a system of N equations with N unknowns that could be solved using iterative method. Initial values for average_color(ID) could be the average color of original image with label ID. Although, we didn't try to solve this system, we expect that calculated fractal average colors don't significantly deviate from original images average colors. This observation was used to craft the estimation solution.

In estimated solution we downsampled each image from database into a 32x18 image. When rendering an output image for a frame, we would simply build mosaic array for requested area and then montage these small images together. Resize to requested resolution is done afterwards. First prototype was using ImageMagick's montage program, but the execution of rendering phase with it took too long. The simple C program is implemented that does the thing using preprocessed blob of memory that is mmap-ed into the process virtual memory to avoid opening lot of files with small images. You can look for it's source under gui/zoomy/server/cpp.

Building image database

Images are fetched from dump of Croatian wikipedia. The scripts in data/ are used to fetch, normalize and store all images.

While wikipedia contains lots of images that are not photos, like maps, drawings and sketches we tried to create a classificator that decides whether an image is a photo or a drawing. The simplest solution worked best. Each image was converted to a 1-d feature vector: its size on disk when converted to bitmap and gzipped. We took N largest images by this feature and declared them as photos.

Except from gzipped bitmap size we also tried to use original jpeg size.

The reasoning behind this trick was the fact that photography will always have more content than drawing or diagram, eg. higher entropy. We used gzip simply to measure the entropy of input data.

Possible future work

  • renderer program can be more effective and simpler.
  • track down memory leak in client's gui.
  • incorporate links to original images from wikipedia into gui.

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