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Base package for GenericKnimeNodes
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aiche/GenericKnimeNodes
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This package provides the source code for the KNIME plugin org.ballproject.kime providing basic functionality for further plugins depending on the GenericKnimeNodes mechanism. Please adjust the file build.properties and make the property knimeSDKpath point to the path of the KNIME SDK root. You can download the KNIME SDK at http://knime.org/downloads/overview. Creating your personal KNIME nodes is as easy as typing "ant"! 1. Switch to you GenericKnimeNodes directory 2. Call "ant" This generates the needed base plugin and the sample plugin in a directory called build right in your current working directory. 3. Copy the two plugins in the plugins directory of your KNIME installation (standard of SDK) and your ready to start KNIME. 4. Enjoy! If you want to build your KNIME nodes from another directory just call: ant -Dplugin.dir=[your_path] Do not forget to replace [your_path] with a valid directory. e.g. ant -Dplugin.dir=/home/jon.doe/my_plugin_sources (without trailing slash!) The two resulting plugins always reside in a directory called "build". e.g. /home/jone.doe/build which will produce the respective jar file org.ballproject.knime_x.y.z.jar The following directory structure must be provided within the specified directory: - plugin.properties | |-- descriptors (place your ctd files and mimetypes.xml here) | |-- payload (place your binaries here) | |-- icons (the icons to be used must be here) See the sample directory of your GenericKnimeNodes directory for an example. If you use GKN 'internal' programs you have to supply the corresponding executables for each program. These wrapped binaries have to be supplied in the payload directory Pleaser refer to payload.README for further details. If you create a plugin containing only external programs (i.e. programs already located on your system) you do not need to supply any payload data. The user can use the GKN preference tab to set the paths to the tools located on the target system.
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Base package for GenericKnimeNodes
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